// Filename: renderEffect.h // Created by: drose (14Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef RENDEREFFECT_H #define RENDEREFFECT_H #include "pandabase.h" #include "transformState.h" #include "renderState.h" #include "typedWritableReferenceCount.h" #include "pointerTo.h" #include "pset.h" #include "luse.h" class CullTraverser; class CullTraverserData; class PandaNode; //////////////////////////////////////////////////////////////////// // Class : RenderEffect // Description : This is the base class for a number of special render // effects that may be set on scene graph nodes to // change the way they render. This includes // BillboardEffect, DecalEffect, etc. // // RenderEffect represents render properties that must // be applied as soon as they are encountered in the // scene graph, rather than propagating down to the // leaves. This is different from RenderAttrib, which // represents properties like color and texture that // don't do anything until they propagate down to a // GeomNode. // // You should not attempt to create or modify a // RenderEffect directly; instead, use the make() method // of the appropriate kind of effect you want. This // will allocate and return a new RenderEffect of the // appropriate type, and it may share pointers if // possible. Do not modify the new RenderEffect if you // wish to change its properties; instead, create a new // one. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_PGRAPH RenderEffect : public TypedWritableReferenceCount { protected: RenderEffect(); private: RenderEffect(const RenderEffect ©); void operator = (const RenderEffect ©); public: virtual ~RenderEffect(); virtual bool safe_to_transform() const; virtual CPT(TransformState) prepare_flatten_transform(const TransformState *net_transform) const; virtual bool safe_to_combine() const; virtual CPT(RenderEffect) xform(const LMatrix4f &mat) const; virtual bool has_cull_callback() const; virtual void cull_callback(CullTraverser *trav, CullTraverserData &data, CPT(TransformState) &node_transform, CPT(RenderState) &node_state) const; virtual bool has_adjust_transform() const; virtual void adjust_transform(CPT(TransformState) &net_transform, CPT(TransformState) &node_transform, PandaNode *node) const; PUBLISHED: INLINE int compare_to(const RenderEffect &other) const; virtual void output(ostream &out) const; virtual void write(ostream &out, int indent_level) const; static int get_num_effects(); static void list_effects(ostream &out); static bool validate_effects(); protected: static CPT(RenderEffect) return_new(RenderEffect *effect); virtual int compare_to_impl(const RenderEffect *other) const; private: typedef pset > Effects; static Effects *_effects; Effects::iterator _saved_entry; public: virtual void write_datagram(BamWriter *manager, Datagram &dg); static TypedWritable *change_this(TypedWritable *old_ptr, BamReader *manager); virtual void finalize(BamReader *manager); protected: static TypedWritable *new_from_bam(RenderEffect *effect, BamReader *manager); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedWritableReferenceCount::init_type(); register_type(_type_handle, "RenderEffect", TypedWritableReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; INLINE ostream &operator << (ostream &out, const RenderEffect &effect) { effect.output(out); return out; } #include "renderEffect.I" #endif