// Filename: sceneGraphAnalyzer.h // Created by: drose (02Jul00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef SCENEGRAPHANALYZER_H #define SCENEGRAPHANALYZER_H #include "pandabase.h" #include "typedObject.h" #include "luse.h" #include "pmap.h" #include "pset.h" #include "bitArray.h" #include "indirectCompareTo.h" class PandaNode; class GeomNode; class Geom; class GeomVertexData; class GeomVertexFormat; class GeomVertexArrayData; class Texture; //////////////////////////////////////////////////////////////////// // Class : SceneGraphAnalyzer // Description : A handy class that can scrub over a scene graph and // collect interesting statistics on it. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_PGRAPH SceneGraphAnalyzer { PUBLISHED: SceneGraphAnalyzer(); ~SceneGraphAnalyzer(); enum LodMode { LM_lowest, LM_highest, LM_all, LM_none, }; INLINE void set_lod_mode(LodMode lod_mode); INLINE LodMode get_lod_mode(LodMode lod_mode) const; void clear(); void add_node(PandaNode *node); void write(ostream &out, int indent_level = 0) const; INLINE int get_num_nodes() const; INLINE int get_num_instances() const; INLINE int get_num_transforms() const; INLINE int get_num_nodes_with_attribs() const; INLINE int get_num_lod_nodes() const; INLINE int get_num_geom_nodes() const; INLINE int get_num_geoms() const; INLINE int get_num_geom_vertex_datas() const; INLINE int get_num_geom_vertex_formats() const; INLINE int get_vertex_data_size() const; INLINE int get_num_vertices() const; INLINE int get_num_normals() const; INLINE int get_num_colors() const; INLINE int get_num_texcoords() const; INLINE int get_num_tris() const; INLINE int get_num_lines() const; INLINE int get_num_points() const; INLINE int get_num_individual_tris() const; INLINE int get_num_tristrips() const; INLINE int get_num_triangles_in_strips() const; INLINE int get_num_trifans() const; INLINE int get_num_triangles_in_fans() const; INLINE int get_texture_bytes() const; INLINE int get_num_long_normals() const; INLINE int get_num_short_normals() const; INLINE float get_total_normal_length() const; private: void collect_statistics(PandaNode *node, bool under_instance); void collect_statistics(GeomNode *geom_node); void collect_statistics(const Geom *geom); void collect_statistics(Texture *texture); void collect_statistics(const GeomVertexArrayData *vadata); void collect_prim_statistics(const GeomVertexArrayData *vadata); class VDataTracker { public: BitArray _referenced_vertices; }; typedef pmap Nodes; typedef pmap VDatas; typedef pset VFormats; typedef pset VADatas; typedef pmap > UniqueVDatas; typedef pmap > UniqueVADatas; typedef pmap Textures; LodMode _lod_mode; Nodes _nodes; VDatas _vdatas; VFormats _vformats; VADatas _vadatas; VADatas _prim_vadatas; UniqueVDatas _unique_vdatas; UniqueVADatas _unique_vadatas; UniqueVADatas _unique_prim_vadatas; Textures _textures; private: int _num_nodes; int _num_instances; int _num_transforms; int _num_nodes_with_attribs; int _num_lod_nodes; int _num_geom_nodes; int _num_geoms; int _num_geom_vertex_datas; int _num_geom_vertex_formats; size_t _vertex_data_size; size_t _prim_data_size; int _num_vertices; int _num_normals; int _num_colors; int _num_texcoords; int _num_tris; int _num_lines; int _num_points; int _num_individual_tris; int _num_tristrips; int _num_triangles_in_strips; int _num_trifans; int _num_triangles_in_fans; int _texture_bytes; int _num_long_normals; int _num_short_normals; float _total_normal_length; }; #include "sceneGraphAnalyzer.I" #endif