// Filename: tinySDLGraphicsPipe.cxx // Created by: drose (24Apr08) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #include "pandabase.h" #ifdef HAVE_SDL #include "tinySDLGraphicsPipe.h" #include "tinySDLGraphicsWindow.h" #include "tinyGraphicsStateGuardian.h" #include "config_tinydisplay.h" #include "frameBufferProperties.h" TypeHandle TinySDLGraphicsPipe::_type_handle; //////////////////////////////////////////////////////////////////// // Function: TinySDLGraphicsPipe::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// TinySDLGraphicsPipe:: TinySDLGraphicsPipe() { _is_valid = true; if (SDL_Init(SDL_INIT_VIDEO) < 0) { tinydisplay_cat.error() << "Cannot initialize SDL video.\n"; _is_valid = false; } } //////////////////////////////////////////////////////////////////// // Function: TinySDLGraphicsPipe::Destructor // Access: Public, Virtual // Description: //////////////////////////////////////////////////////////////////// TinySDLGraphicsPipe:: ~TinySDLGraphicsPipe() { if (SDL_WasInit(SDL_INIT_VIDEO)) { SDL_QuitSubSystem(SDL_INIT_VIDEO); } SDL_Quit(); } //////////////////////////////////////////////////////////////////// // Function: TinySDLGraphicsPipe::get_interface_name // Access: Published, Virtual // Description: Returns the name of the rendering interface // associated with this GraphicsPipe. This is used to // present to the user to allow him/her to choose // between several possible GraphicsPipes available on a // particular platform, so the name should be meaningful // and unique for a given platform. //////////////////////////////////////////////////////////////////// string TinySDLGraphicsPipe:: get_interface_name() const { return "TinyGL SDL"; } //////////////////////////////////////////////////////////////////// // Function: TinySDLGraphicsPipe::pipe_constructor // Access: Public, Static // Description: This function is passed to the GraphicsPipeSelection // object to allow the user to make a default // TinySDLGraphicsPipe. //////////////////////////////////////////////////////////////////// PT(GraphicsPipe) TinySDLGraphicsPipe:: pipe_constructor() { return new TinySDLGraphicsPipe; } //////////////////////////////////////////////////////////////////// // Function: TinySDLGraphicsPipe::make_output // Access: Protected, Virtual // Description: Creates a new window on the pipe, if possible. //////////////////////////////////////////////////////////////////// PT(GraphicsOutput) TinySDLGraphicsPipe:: make_output(const string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsStateGuardian *gsg, GraphicsOutput *host, int retry, bool &precertify) { if (!_is_valid) { return NULL; } TinyGraphicsStateGuardian *tinygsg = 0; if (gsg != 0) { DCAST_INTO_R(tinygsg, gsg, NULL); } // First thing to try: a TinySDLGraphicsWindow if (retry == 0) { if (((flags&BF_require_parasite)!=0)|| ((flags&BF_refuse_window)!=0)|| ((flags&BF_resizeable)!=0)|| ((flags&BF_size_track_host)!=0)|| ((flags&BF_rtt_cumulative)!=0)|| ((flags&BF_can_bind_color)!=0)|| ((flags&BF_can_bind_every)!=0)) { return NULL; } return new TinySDLGraphicsWindow(this, name, fb_prop, win_prop, flags, gsg, host); } // Nothing else left to try. return NULL; } #endif // HAVE_SDL