/* This file is generated code--do not edit. See ztriangle.py. */ #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cstore_anone_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cstore_anone_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cstore_anone_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cstore_anone_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cstore_anone_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cstore_anone_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cstore_aless_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cstore_aless_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cstore_aless_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cstore_aless_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cstore_aless_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cstore_aless_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cstore_amore_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cstore_amore_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cstore_amore_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cstore_amore_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cstore_amore_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cstore_amore_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cblend_anone_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cblend_anone_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cblend_anone_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cblend_anone_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cblend_anone_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cblend_anone_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cblend_aless_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cblend_aless_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cblend_aless_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cblend_aless_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cblend_aless_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cblend_aless_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cblend_amore_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cblend_amore_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cblend_amore_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cblend_amore_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cblend_amore_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cblend_amore_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cgeneral_anone_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cgeneral_anone_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cgeneral_anone_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cgeneral_anone_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cgeneral_anone_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cgeneral_anone_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cgeneral_aless_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cgeneral_aless_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cgeneral_aless_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cgeneral_aless_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cgeneral_aless_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cgeneral_aless_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cgeneral_amore_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cgeneral_amore_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cgeneral_amore_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_cgeneral_amore_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_cgeneral_amore_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_cgeneral_amore_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_coff_anone_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_coff_anone_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_coff_anone_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_coff_anone_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_coff_anone_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_coff_anone_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_coff_aless_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_coff_aless_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_coff_aless_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_coff_aless_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_coff_aless_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_coff_aless_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_coff_amore_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_coff_amore_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_coff_amore_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zon_coff_amore_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zon_coff_amore_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) (zpix) = (z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zon_coff_amore_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cstore_anone_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cstore_anone_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cstore_anone_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cstore_anone_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cstore_anone_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cstore_anone_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cstore_aless_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cstore_aless_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cstore_aless_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cstore_aless_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cstore_aless_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cstore_aless_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cstore_amore_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cstore_amore_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cstore_amore_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cstore_amore_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cstore_amore_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cstore_amore_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cblend_anone_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cblend_anone_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cblend_anone_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cblend_anone_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cblend_anone_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cblend_anone_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cblend_aless_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cblend_aless_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cblend_aless_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cblend_aless_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cblend_aless_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cblend_aless_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cblend_amore_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cblend_amore_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cblend_amore_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cblend_amore_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cblend_amore_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cblend_amore_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cgeneral_anone_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cgeneral_anone_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cgeneral_anone_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cgeneral_anone_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cgeneral_anone_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cgeneral_anone_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cgeneral_aless_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cgeneral_aless_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cgeneral_aless_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cgeneral_aless_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cgeneral_aless_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cgeneral_aless_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cgeneral_amore_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cgeneral_amore_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cgeneral_amore_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_cgeneral_amore_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_cgeneral_amore_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) zb->store_pix_func(zb, pix, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_cgeneral_amore_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_coff_anone_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_coff_anone_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_coff_anone_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_coff_anone_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_coff_anone_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) 1 #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_coff_anone_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_coff_aless_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_coff_aless_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_coff_aless_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_coff_aless_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_coff_aless_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) < (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_coff_aless_zless_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_coff_amore_znone_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_coff_amore_znone_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) 1 #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_coff_amore_znone_tgeneral_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t) #define FNAME(name) FB_triangle_zoff_coff_amore_zless_tnearest_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_levels, s, t, level) #define FNAME(name) FB_triangle_zoff_coff_amore_zless_tmipmap_ ## name #include "ztriangle_two.h" #define STORE_Z(zpix, z) #define STORE_PIX(pix, rgb, r, g, b, a) #define ACMP(zb, a) (((int)(a)) > (zb)->reference_alpha) #define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z)) #define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL #define INTERP_MIPMAP #define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level, level_dx) ((level == 0) ? zb->tex_magfilter_func(texture_levels, s, t, level, level_dx) : zb->tex_minfilter_func(texture_levels, s, t, level, level_dx)) #define FNAME(name) FB_triangle_zoff_coff_amore_zless_tgeneral_ ## name #include "ztriangle_two.h" const ZB_fillTriangleFunc fill_tri_funcs[2][4][3][2][3][3][3] = { { { { { { { FB_triangle_zon_cstore_anone_znone_tnearest_white_untextured, FB_triangle_zon_cstore_anone_znone_tnearest_white_textured, FB_triangle_zon_cstore_anone_znone_tnearest_white_perspective }, { FB_triangle_zon_cstore_anone_znone_tnearest_flat_untextured, FB_triangle_zon_cstore_anone_znone_tnearest_flat_textured, FB_triangle_zon_cstore_anone_znone_tnearest_flat_perspective }, { FB_triangle_zon_cstore_anone_znone_tnearest_smooth_untextured, FB_triangle_zon_cstore_anone_znone_tnearest_smooth_textured, FB_triangle_zon_cstore_anone_znone_tnearest_smooth_perspective } }, { { FB_triangle_zon_cstore_anone_znone_tmipmap_white_untextured, FB_triangle_zon_cstore_anone_znone_tmipmap_white_textured, FB_triangle_zon_cstore_anone_znone_tmipmap_white_perspective }, { FB_triangle_zon_cstore_anone_znone_tmipmap_flat_untextured, FB_triangle_zon_cstore_anone_znone_tmipmap_flat_textured, FB_triangle_zon_cstore_anone_znone_tmipmap_flat_perspective }, { FB_triangle_zon_cstore_anone_znone_tmipmap_smooth_untextured, FB_triangle_zon_cstore_anone_znone_tmipmap_smooth_textured, FB_triangle_zon_cstore_anone_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cstore_anone_znone_tgeneral_white_untextured, FB_triangle_zon_cstore_anone_znone_tgeneral_white_textured, FB_triangle_zon_cstore_anone_znone_tgeneral_white_perspective }, { FB_triangle_zon_cstore_anone_znone_tgeneral_flat_untextured, FB_triangle_zon_cstore_anone_znone_tgeneral_flat_textured, FB_triangle_zon_cstore_anone_znone_tgeneral_flat_perspective }, { FB_triangle_zon_cstore_anone_znone_tgeneral_smooth_untextured, FB_triangle_zon_cstore_anone_znone_tgeneral_smooth_textured, FB_triangle_zon_cstore_anone_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zon_cstore_anone_zless_tnearest_white_untextured, FB_triangle_zon_cstore_anone_zless_tnearest_white_textured, FB_triangle_zon_cstore_anone_zless_tnearest_white_perspective }, { FB_triangle_zon_cstore_anone_zless_tnearest_flat_untextured, FB_triangle_zon_cstore_anone_zless_tnearest_flat_textured, FB_triangle_zon_cstore_anone_zless_tnearest_flat_perspective }, { FB_triangle_zon_cstore_anone_zless_tnearest_smooth_untextured, FB_triangle_zon_cstore_anone_zless_tnearest_smooth_textured, FB_triangle_zon_cstore_anone_zless_tnearest_smooth_perspective } }, { { FB_triangle_zon_cstore_anone_zless_tmipmap_white_untextured, FB_triangle_zon_cstore_anone_zless_tmipmap_white_textured, FB_triangle_zon_cstore_anone_zless_tmipmap_white_perspective }, { FB_triangle_zon_cstore_anone_zless_tmipmap_flat_untextured, FB_triangle_zon_cstore_anone_zless_tmipmap_flat_textured, FB_triangle_zon_cstore_anone_zless_tmipmap_flat_perspective }, { FB_triangle_zon_cstore_anone_zless_tmipmap_smooth_untextured, FB_triangle_zon_cstore_anone_zless_tmipmap_smooth_textured, FB_triangle_zon_cstore_anone_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cstore_anone_zless_tgeneral_white_untextured, FB_triangle_zon_cstore_anone_zless_tgeneral_white_textured, FB_triangle_zon_cstore_anone_zless_tgeneral_white_perspective }, { FB_triangle_zon_cstore_anone_zless_tgeneral_flat_untextured, FB_triangle_zon_cstore_anone_zless_tgeneral_flat_textured, FB_triangle_zon_cstore_anone_zless_tgeneral_flat_perspective }, { FB_triangle_zon_cstore_anone_zless_tgeneral_smooth_untextured, FB_triangle_zon_cstore_anone_zless_tgeneral_smooth_textured, FB_triangle_zon_cstore_anone_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zon_cstore_aless_znone_tnearest_white_untextured, FB_triangle_zon_cstore_aless_znone_tnearest_white_textured, FB_triangle_zon_cstore_aless_znone_tnearest_white_perspective }, { FB_triangle_zon_cstore_aless_znone_tnearest_flat_untextured, FB_triangle_zon_cstore_aless_znone_tnearest_flat_textured, FB_triangle_zon_cstore_aless_znone_tnearest_flat_perspective }, { FB_triangle_zon_cstore_aless_znone_tnearest_smooth_untextured, FB_triangle_zon_cstore_aless_znone_tnearest_smooth_textured, FB_triangle_zon_cstore_aless_znone_tnearest_smooth_perspective } }, { { FB_triangle_zon_cstore_aless_znone_tmipmap_white_untextured, FB_triangle_zon_cstore_aless_znone_tmipmap_white_textured, FB_triangle_zon_cstore_aless_znone_tmipmap_white_perspective }, { FB_triangle_zon_cstore_aless_znone_tmipmap_flat_untextured, FB_triangle_zon_cstore_aless_znone_tmipmap_flat_textured, FB_triangle_zon_cstore_aless_znone_tmipmap_flat_perspective }, { FB_triangle_zon_cstore_aless_znone_tmipmap_smooth_untextured, FB_triangle_zon_cstore_aless_znone_tmipmap_smooth_textured, FB_triangle_zon_cstore_aless_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cstore_aless_znone_tgeneral_white_untextured, FB_triangle_zon_cstore_aless_znone_tgeneral_white_textured, FB_triangle_zon_cstore_aless_znone_tgeneral_white_perspective }, { FB_triangle_zon_cstore_aless_znone_tgeneral_flat_untextured, FB_triangle_zon_cstore_aless_znone_tgeneral_flat_textured, FB_triangle_zon_cstore_aless_znone_tgeneral_flat_perspective }, { FB_triangle_zon_cstore_aless_znone_tgeneral_smooth_untextured, FB_triangle_zon_cstore_aless_znone_tgeneral_smooth_textured, FB_triangle_zon_cstore_aless_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zon_cstore_aless_zless_tnearest_white_untextured, FB_triangle_zon_cstore_aless_zless_tnearest_white_textured, FB_triangle_zon_cstore_aless_zless_tnearest_white_perspective }, { FB_triangle_zon_cstore_aless_zless_tnearest_flat_untextured, FB_triangle_zon_cstore_aless_zless_tnearest_flat_textured, FB_triangle_zon_cstore_aless_zless_tnearest_flat_perspective }, { FB_triangle_zon_cstore_aless_zless_tnearest_smooth_untextured, FB_triangle_zon_cstore_aless_zless_tnearest_smooth_textured, FB_triangle_zon_cstore_aless_zless_tnearest_smooth_perspective } }, { { FB_triangle_zon_cstore_aless_zless_tmipmap_white_untextured, FB_triangle_zon_cstore_aless_zless_tmipmap_white_textured, FB_triangle_zon_cstore_aless_zless_tmipmap_white_perspective }, { FB_triangle_zon_cstore_aless_zless_tmipmap_flat_untextured, FB_triangle_zon_cstore_aless_zless_tmipmap_flat_textured, FB_triangle_zon_cstore_aless_zless_tmipmap_flat_perspective }, { FB_triangle_zon_cstore_aless_zless_tmipmap_smooth_untextured, FB_triangle_zon_cstore_aless_zless_tmipmap_smooth_textured, FB_triangle_zon_cstore_aless_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cstore_aless_zless_tgeneral_white_untextured, FB_triangle_zon_cstore_aless_zless_tgeneral_white_textured, FB_triangle_zon_cstore_aless_zless_tgeneral_white_perspective }, { FB_triangle_zon_cstore_aless_zless_tgeneral_flat_untextured, FB_triangle_zon_cstore_aless_zless_tgeneral_flat_textured, FB_triangle_zon_cstore_aless_zless_tgeneral_flat_perspective }, { FB_triangle_zon_cstore_aless_zless_tgeneral_smooth_untextured, FB_triangle_zon_cstore_aless_zless_tgeneral_smooth_textured, FB_triangle_zon_cstore_aless_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zon_cstore_amore_znone_tnearest_white_untextured, FB_triangle_zon_cstore_amore_znone_tnearest_white_textured, FB_triangle_zon_cstore_amore_znone_tnearest_white_perspective }, { FB_triangle_zon_cstore_amore_znone_tnearest_flat_untextured, FB_triangle_zon_cstore_amore_znone_tnearest_flat_textured, FB_triangle_zon_cstore_amore_znone_tnearest_flat_perspective }, { FB_triangle_zon_cstore_amore_znone_tnearest_smooth_untextured, FB_triangle_zon_cstore_amore_znone_tnearest_smooth_textured, FB_triangle_zon_cstore_amore_znone_tnearest_smooth_perspective } }, { { FB_triangle_zon_cstore_amore_znone_tmipmap_white_untextured, FB_triangle_zon_cstore_amore_znone_tmipmap_white_textured, FB_triangle_zon_cstore_amore_znone_tmipmap_white_perspective }, { FB_triangle_zon_cstore_amore_znone_tmipmap_flat_untextured, FB_triangle_zon_cstore_amore_znone_tmipmap_flat_textured, FB_triangle_zon_cstore_amore_znone_tmipmap_flat_perspective }, { FB_triangle_zon_cstore_amore_znone_tmipmap_smooth_untextured, FB_triangle_zon_cstore_amore_znone_tmipmap_smooth_textured, FB_triangle_zon_cstore_amore_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cstore_amore_znone_tgeneral_white_untextured, FB_triangle_zon_cstore_amore_znone_tgeneral_white_textured, FB_triangle_zon_cstore_amore_znone_tgeneral_white_perspective }, { FB_triangle_zon_cstore_amore_znone_tgeneral_flat_untextured, FB_triangle_zon_cstore_amore_znone_tgeneral_flat_textured, FB_triangle_zon_cstore_amore_znone_tgeneral_flat_perspective }, { FB_triangle_zon_cstore_amore_znone_tgeneral_smooth_untextured, FB_triangle_zon_cstore_amore_znone_tgeneral_smooth_textured, FB_triangle_zon_cstore_amore_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zon_cstore_amore_zless_tnearest_white_untextured, FB_triangle_zon_cstore_amore_zless_tnearest_white_textured, FB_triangle_zon_cstore_amore_zless_tnearest_white_perspective }, { FB_triangle_zon_cstore_amore_zless_tnearest_flat_untextured, FB_triangle_zon_cstore_amore_zless_tnearest_flat_textured, FB_triangle_zon_cstore_amore_zless_tnearest_flat_perspective }, { FB_triangle_zon_cstore_amore_zless_tnearest_smooth_untextured, FB_triangle_zon_cstore_amore_zless_tnearest_smooth_textured, FB_triangle_zon_cstore_amore_zless_tnearest_smooth_perspective } }, { { FB_triangle_zon_cstore_amore_zless_tmipmap_white_untextured, FB_triangle_zon_cstore_amore_zless_tmipmap_white_textured, FB_triangle_zon_cstore_amore_zless_tmipmap_white_perspective }, { FB_triangle_zon_cstore_amore_zless_tmipmap_flat_untextured, FB_triangle_zon_cstore_amore_zless_tmipmap_flat_textured, FB_triangle_zon_cstore_amore_zless_tmipmap_flat_perspective }, { FB_triangle_zon_cstore_amore_zless_tmipmap_smooth_untextured, FB_triangle_zon_cstore_amore_zless_tmipmap_smooth_textured, FB_triangle_zon_cstore_amore_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cstore_amore_zless_tgeneral_white_untextured, FB_triangle_zon_cstore_amore_zless_tgeneral_white_textured, FB_triangle_zon_cstore_amore_zless_tgeneral_white_perspective }, { FB_triangle_zon_cstore_amore_zless_tgeneral_flat_untextured, FB_triangle_zon_cstore_amore_zless_tgeneral_flat_textured, FB_triangle_zon_cstore_amore_zless_tgeneral_flat_perspective }, { FB_triangle_zon_cstore_amore_zless_tgeneral_smooth_untextured, FB_triangle_zon_cstore_amore_zless_tgeneral_smooth_textured, FB_triangle_zon_cstore_amore_zless_tgeneral_smooth_perspective } } } } }, { { { { { FB_triangle_zon_cblend_anone_znone_tnearest_white_untextured, FB_triangle_zon_cblend_anone_znone_tnearest_white_textured, FB_triangle_zon_cblend_anone_znone_tnearest_white_perspective }, { FB_triangle_zon_cblend_anone_znone_tnearest_flat_untextured, FB_triangle_zon_cblend_anone_znone_tnearest_flat_textured, FB_triangle_zon_cblend_anone_znone_tnearest_flat_perspective }, { FB_triangle_zon_cblend_anone_znone_tnearest_smooth_untextured, FB_triangle_zon_cblend_anone_znone_tnearest_smooth_textured, FB_triangle_zon_cblend_anone_znone_tnearest_smooth_perspective } }, { { FB_triangle_zon_cblend_anone_znone_tmipmap_white_untextured, FB_triangle_zon_cblend_anone_znone_tmipmap_white_textured, FB_triangle_zon_cblend_anone_znone_tmipmap_white_perspective }, { FB_triangle_zon_cblend_anone_znone_tmipmap_flat_untextured, FB_triangle_zon_cblend_anone_znone_tmipmap_flat_textured, FB_triangle_zon_cblend_anone_znone_tmipmap_flat_perspective }, { FB_triangle_zon_cblend_anone_znone_tmipmap_smooth_untextured, FB_triangle_zon_cblend_anone_znone_tmipmap_smooth_textured, FB_triangle_zon_cblend_anone_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cblend_anone_znone_tgeneral_white_untextured, FB_triangle_zon_cblend_anone_znone_tgeneral_white_textured, FB_triangle_zon_cblend_anone_znone_tgeneral_white_perspective }, { FB_triangle_zon_cblend_anone_znone_tgeneral_flat_untextured, FB_triangle_zon_cblend_anone_znone_tgeneral_flat_textured, FB_triangle_zon_cblend_anone_znone_tgeneral_flat_perspective }, { FB_triangle_zon_cblend_anone_znone_tgeneral_smooth_untextured, FB_triangle_zon_cblend_anone_znone_tgeneral_smooth_textured, FB_triangle_zon_cblend_anone_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zon_cblend_anone_zless_tnearest_white_untextured, FB_triangle_zon_cblend_anone_zless_tnearest_white_textured, FB_triangle_zon_cblend_anone_zless_tnearest_white_perspective }, { FB_triangle_zon_cblend_anone_zless_tnearest_flat_untextured, FB_triangle_zon_cblend_anone_zless_tnearest_flat_textured, FB_triangle_zon_cblend_anone_zless_tnearest_flat_perspective }, { FB_triangle_zon_cblend_anone_zless_tnearest_smooth_untextured, FB_triangle_zon_cblend_anone_zless_tnearest_smooth_textured, FB_triangle_zon_cblend_anone_zless_tnearest_smooth_perspective } }, { { FB_triangle_zon_cblend_anone_zless_tmipmap_white_untextured, FB_triangle_zon_cblend_anone_zless_tmipmap_white_textured, FB_triangle_zon_cblend_anone_zless_tmipmap_white_perspective }, { FB_triangle_zon_cblend_anone_zless_tmipmap_flat_untextured, FB_triangle_zon_cblend_anone_zless_tmipmap_flat_textured, FB_triangle_zon_cblend_anone_zless_tmipmap_flat_perspective }, { FB_triangle_zon_cblend_anone_zless_tmipmap_smooth_untextured, FB_triangle_zon_cblend_anone_zless_tmipmap_smooth_textured, FB_triangle_zon_cblend_anone_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cblend_anone_zless_tgeneral_white_untextured, FB_triangle_zon_cblend_anone_zless_tgeneral_white_textured, FB_triangle_zon_cblend_anone_zless_tgeneral_white_perspective }, { FB_triangle_zon_cblend_anone_zless_tgeneral_flat_untextured, FB_triangle_zon_cblend_anone_zless_tgeneral_flat_textured, FB_triangle_zon_cblend_anone_zless_tgeneral_flat_perspective }, { FB_triangle_zon_cblend_anone_zless_tgeneral_smooth_untextured, FB_triangle_zon_cblend_anone_zless_tgeneral_smooth_textured, FB_triangle_zon_cblend_anone_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zon_cblend_aless_znone_tnearest_white_untextured, FB_triangle_zon_cblend_aless_znone_tnearest_white_textured, FB_triangle_zon_cblend_aless_znone_tnearest_white_perspective }, { FB_triangle_zon_cblend_aless_znone_tnearest_flat_untextured, FB_triangle_zon_cblend_aless_znone_tnearest_flat_textured, FB_triangle_zon_cblend_aless_znone_tnearest_flat_perspective }, { FB_triangle_zon_cblend_aless_znone_tnearest_smooth_untextured, FB_triangle_zon_cblend_aless_znone_tnearest_smooth_textured, FB_triangle_zon_cblend_aless_znone_tnearest_smooth_perspective } }, { { FB_triangle_zon_cblend_aless_znone_tmipmap_white_untextured, FB_triangle_zon_cblend_aless_znone_tmipmap_white_textured, FB_triangle_zon_cblend_aless_znone_tmipmap_white_perspective }, { FB_triangle_zon_cblend_aless_znone_tmipmap_flat_untextured, FB_triangle_zon_cblend_aless_znone_tmipmap_flat_textured, FB_triangle_zon_cblend_aless_znone_tmipmap_flat_perspective }, { FB_triangle_zon_cblend_aless_znone_tmipmap_smooth_untextured, FB_triangle_zon_cblend_aless_znone_tmipmap_smooth_textured, FB_triangle_zon_cblend_aless_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cblend_aless_znone_tgeneral_white_untextured, FB_triangle_zon_cblend_aless_znone_tgeneral_white_textured, FB_triangle_zon_cblend_aless_znone_tgeneral_white_perspective }, { FB_triangle_zon_cblend_aless_znone_tgeneral_flat_untextured, FB_triangle_zon_cblend_aless_znone_tgeneral_flat_textured, FB_triangle_zon_cblend_aless_znone_tgeneral_flat_perspective }, { FB_triangle_zon_cblend_aless_znone_tgeneral_smooth_untextured, FB_triangle_zon_cblend_aless_znone_tgeneral_smooth_textured, FB_triangle_zon_cblend_aless_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zon_cblend_aless_zless_tnearest_white_untextured, FB_triangle_zon_cblend_aless_zless_tnearest_white_textured, FB_triangle_zon_cblend_aless_zless_tnearest_white_perspective }, { FB_triangle_zon_cblend_aless_zless_tnearest_flat_untextured, FB_triangle_zon_cblend_aless_zless_tnearest_flat_textured, FB_triangle_zon_cblend_aless_zless_tnearest_flat_perspective }, { FB_triangle_zon_cblend_aless_zless_tnearest_smooth_untextured, FB_triangle_zon_cblend_aless_zless_tnearest_smooth_textured, FB_triangle_zon_cblend_aless_zless_tnearest_smooth_perspective } }, { { FB_triangle_zon_cblend_aless_zless_tmipmap_white_untextured, FB_triangle_zon_cblend_aless_zless_tmipmap_white_textured, FB_triangle_zon_cblend_aless_zless_tmipmap_white_perspective }, { FB_triangle_zon_cblend_aless_zless_tmipmap_flat_untextured, FB_triangle_zon_cblend_aless_zless_tmipmap_flat_textured, FB_triangle_zon_cblend_aless_zless_tmipmap_flat_perspective }, { FB_triangle_zon_cblend_aless_zless_tmipmap_smooth_untextured, FB_triangle_zon_cblend_aless_zless_tmipmap_smooth_textured, FB_triangle_zon_cblend_aless_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cblend_aless_zless_tgeneral_white_untextured, FB_triangle_zon_cblend_aless_zless_tgeneral_white_textured, FB_triangle_zon_cblend_aless_zless_tgeneral_white_perspective }, { FB_triangle_zon_cblend_aless_zless_tgeneral_flat_untextured, FB_triangle_zon_cblend_aless_zless_tgeneral_flat_textured, FB_triangle_zon_cblend_aless_zless_tgeneral_flat_perspective }, { FB_triangle_zon_cblend_aless_zless_tgeneral_smooth_untextured, FB_triangle_zon_cblend_aless_zless_tgeneral_smooth_textured, FB_triangle_zon_cblend_aless_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zon_cblend_amore_znone_tnearest_white_untextured, FB_triangle_zon_cblend_amore_znone_tnearest_white_textured, FB_triangle_zon_cblend_amore_znone_tnearest_white_perspective }, { FB_triangle_zon_cblend_amore_znone_tnearest_flat_untextured, FB_triangle_zon_cblend_amore_znone_tnearest_flat_textured, FB_triangle_zon_cblend_amore_znone_tnearest_flat_perspective }, { FB_triangle_zon_cblend_amore_znone_tnearest_smooth_untextured, FB_triangle_zon_cblend_amore_znone_tnearest_smooth_textured, FB_triangle_zon_cblend_amore_znone_tnearest_smooth_perspective } }, { { FB_triangle_zon_cblend_amore_znone_tmipmap_white_untextured, FB_triangle_zon_cblend_amore_znone_tmipmap_white_textured, FB_triangle_zon_cblend_amore_znone_tmipmap_white_perspective }, { FB_triangle_zon_cblend_amore_znone_tmipmap_flat_untextured, FB_triangle_zon_cblend_amore_znone_tmipmap_flat_textured, FB_triangle_zon_cblend_amore_znone_tmipmap_flat_perspective }, { FB_triangle_zon_cblend_amore_znone_tmipmap_smooth_untextured, FB_triangle_zon_cblend_amore_znone_tmipmap_smooth_textured, FB_triangle_zon_cblend_amore_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cblend_amore_znone_tgeneral_white_untextured, FB_triangle_zon_cblend_amore_znone_tgeneral_white_textured, FB_triangle_zon_cblend_amore_znone_tgeneral_white_perspective }, { FB_triangle_zon_cblend_amore_znone_tgeneral_flat_untextured, FB_triangle_zon_cblend_amore_znone_tgeneral_flat_textured, FB_triangle_zon_cblend_amore_znone_tgeneral_flat_perspective }, { FB_triangle_zon_cblend_amore_znone_tgeneral_smooth_untextured, FB_triangle_zon_cblend_amore_znone_tgeneral_smooth_textured, FB_triangle_zon_cblend_amore_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zon_cblend_amore_zless_tnearest_white_untextured, FB_triangle_zon_cblend_amore_zless_tnearest_white_textured, FB_triangle_zon_cblend_amore_zless_tnearest_white_perspective }, { FB_triangle_zon_cblend_amore_zless_tnearest_flat_untextured, FB_triangle_zon_cblend_amore_zless_tnearest_flat_textured, FB_triangle_zon_cblend_amore_zless_tnearest_flat_perspective }, { FB_triangle_zon_cblend_amore_zless_tnearest_smooth_untextured, FB_triangle_zon_cblend_amore_zless_tnearest_smooth_textured, FB_triangle_zon_cblend_amore_zless_tnearest_smooth_perspective } }, { { FB_triangle_zon_cblend_amore_zless_tmipmap_white_untextured, FB_triangle_zon_cblend_amore_zless_tmipmap_white_textured, FB_triangle_zon_cblend_amore_zless_tmipmap_white_perspective }, { FB_triangle_zon_cblend_amore_zless_tmipmap_flat_untextured, FB_triangle_zon_cblend_amore_zless_tmipmap_flat_textured, FB_triangle_zon_cblend_amore_zless_tmipmap_flat_perspective }, { FB_triangle_zon_cblend_amore_zless_tmipmap_smooth_untextured, FB_triangle_zon_cblend_amore_zless_tmipmap_smooth_textured, FB_triangle_zon_cblend_amore_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cblend_amore_zless_tgeneral_white_untextured, FB_triangle_zon_cblend_amore_zless_tgeneral_white_textured, FB_triangle_zon_cblend_amore_zless_tgeneral_white_perspective }, { FB_triangle_zon_cblend_amore_zless_tgeneral_flat_untextured, FB_triangle_zon_cblend_amore_zless_tgeneral_flat_textured, FB_triangle_zon_cblend_amore_zless_tgeneral_flat_perspective }, { FB_triangle_zon_cblend_amore_zless_tgeneral_smooth_untextured, FB_triangle_zon_cblend_amore_zless_tgeneral_smooth_textured, FB_triangle_zon_cblend_amore_zless_tgeneral_smooth_perspective } } } } }, { { { { { FB_triangle_zon_cgeneral_anone_znone_tnearest_white_untextured, FB_triangle_zon_cgeneral_anone_znone_tnearest_white_textured, FB_triangle_zon_cgeneral_anone_znone_tnearest_white_perspective }, { FB_triangle_zon_cgeneral_anone_znone_tnearest_flat_untextured, FB_triangle_zon_cgeneral_anone_znone_tnearest_flat_textured, FB_triangle_zon_cgeneral_anone_znone_tnearest_flat_perspective }, { FB_triangle_zon_cgeneral_anone_znone_tnearest_smooth_untextured, FB_triangle_zon_cgeneral_anone_znone_tnearest_smooth_textured, FB_triangle_zon_cgeneral_anone_znone_tnearest_smooth_perspective } }, { { FB_triangle_zon_cgeneral_anone_znone_tmipmap_white_untextured, FB_triangle_zon_cgeneral_anone_znone_tmipmap_white_textured, FB_triangle_zon_cgeneral_anone_znone_tmipmap_white_perspective }, { FB_triangle_zon_cgeneral_anone_znone_tmipmap_flat_untextured, FB_triangle_zon_cgeneral_anone_znone_tmipmap_flat_textured, FB_triangle_zon_cgeneral_anone_znone_tmipmap_flat_perspective }, { FB_triangle_zon_cgeneral_anone_znone_tmipmap_smooth_untextured, FB_triangle_zon_cgeneral_anone_znone_tmipmap_smooth_textured, FB_triangle_zon_cgeneral_anone_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cgeneral_anone_znone_tgeneral_white_untextured, FB_triangle_zon_cgeneral_anone_znone_tgeneral_white_textured, FB_triangle_zon_cgeneral_anone_znone_tgeneral_white_perspective }, { FB_triangle_zon_cgeneral_anone_znone_tgeneral_flat_untextured, FB_triangle_zon_cgeneral_anone_znone_tgeneral_flat_textured, FB_triangle_zon_cgeneral_anone_znone_tgeneral_flat_perspective }, { FB_triangle_zon_cgeneral_anone_znone_tgeneral_smooth_untextured, FB_triangle_zon_cgeneral_anone_znone_tgeneral_smooth_textured, FB_triangle_zon_cgeneral_anone_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zon_cgeneral_anone_zless_tnearest_white_untextured, FB_triangle_zon_cgeneral_anone_zless_tnearest_white_textured, FB_triangle_zon_cgeneral_anone_zless_tnearest_white_perspective }, { FB_triangle_zon_cgeneral_anone_zless_tnearest_flat_untextured, FB_triangle_zon_cgeneral_anone_zless_tnearest_flat_textured, FB_triangle_zon_cgeneral_anone_zless_tnearest_flat_perspective }, { FB_triangle_zon_cgeneral_anone_zless_tnearest_smooth_untextured, FB_triangle_zon_cgeneral_anone_zless_tnearest_smooth_textured, FB_triangle_zon_cgeneral_anone_zless_tnearest_smooth_perspective } }, { { FB_triangle_zon_cgeneral_anone_zless_tmipmap_white_untextured, FB_triangle_zon_cgeneral_anone_zless_tmipmap_white_textured, FB_triangle_zon_cgeneral_anone_zless_tmipmap_white_perspective }, { FB_triangle_zon_cgeneral_anone_zless_tmipmap_flat_untextured, FB_triangle_zon_cgeneral_anone_zless_tmipmap_flat_textured, FB_triangle_zon_cgeneral_anone_zless_tmipmap_flat_perspective }, { FB_triangle_zon_cgeneral_anone_zless_tmipmap_smooth_untextured, FB_triangle_zon_cgeneral_anone_zless_tmipmap_smooth_textured, FB_triangle_zon_cgeneral_anone_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cgeneral_anone_zless_tgeneral_white_untextured, FB_triangle_zon_cgeneral_anone_zless_tgeneral_white_textured, FB_triangle_zon_cgeneral_anone_zless_tgeneral_white_perspective }, { FB_triangle_zon_cgeneral_anone_zless_tgeneral_flat_untextured, FB_triangle_zon_cgeneral_anone_zless_tgeneral_flat_textured, FB_triangle_zon_cgeneral_anone_zless_tgeneral_flat_perspective }, { FB_triangle_zon_cgeneral_anone_zless_tgeneral_smooth_untextured, FB_triangle_zon_cgeneral_anone_zless_tgeneral_smooth_textured, FB_triangle_zon_cgeneral_anone_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zon_cgeneral_aless_znone_tnearest_white_untextured, FB_triangle_zon_cgeneral_aless_znone_tnearest_white_textured, FB_triangle_zon_cgeneral_aless_znone_tnearest_white_perspective }, { FB_triangle_zon_cgeneral_aless_znone_tnearest_flat_untextured, FB_triangle_zon_cgeneral_aless_znone_tnearest_flat_textured, FB_triangle_zon_cgeneral_aless_znone_tnearest_flat_perspective }, { FB_triangle_zon_cgeneral_aless_znone_tnearest_smooth_untextured, FB_triangle_zon_cgeneral_aless_znone_tnearest_smooth_textured, FB_triangle_zon_cgeneral_aless_znone_tnearest_smooth_perspective } }, { { FB_triangle_zon_cgeneral_aless_znone_tmipmap_white_untextured, FB_triangle_zon_cgeneral_aless_znone_tmipmap_white_textured, FB_triangle_zon_cgeneral_aless_znone_tmipmap_white_perspective }, { FB_triangle_zon_cgeneral_aless_znone_tmipmap_flat_untextured, FB_triangle_zon_cgeneral_aless_znone_tmipmap_flat_textured, FB_triangle_zon_cgeneral_aless_znone_tmipmap_flat_perspective }, { FB_triangle_zon_cgeneral_aless_znone_tmipmap_smooth_untextured, FB_triangle_zon_cgeneral_aless_znone_tmipmap_smooth_textured, FB_triangle_zon_cgeneral_aless_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cgeneral_aless_znone_tgeneral_white_untextured, FB_triangle_zon_cgeneral_aless_znone_tgeneral_white_textured, FB_triangle_zon_cgeneral_aless_znone_tgeneral_white_perspective }, { FB_triangle_zon_cgeneral_aless_znone_tgeneral_flat_untextured, FB_triangle_zon_cgeneral_aless_znone_tgeneral_flat_textured, FB_triangle_zon_cgeneral_aless_znone_tgeneral_flat_perspective }, { FB_triangle_zon_cgeneral_aless_znone_tgeneral_smooth_untextured, FB_triangle_zon_cgeneral_aless_znone_tgeneral_smooth_textured, FB_triangle_zon_cgeneral_aless_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zon_cgeneral_aless_zless_tnearest_white_untextured, FB_triangle_zon_cgeneral_aless_zless_tnearest_white_textured, FB_triangle_zon_cgeneral_aless_zless_tnearest_white_perspective }, { FB_triangle_zon_cgeneral_aless_zless_tnearest_flat_untextured, FB_triangle_zon_cgeneral_aless_zless_tnearest_flat_textured, FB_triangle_zon_cgeneral_aless_zless_tnearest_flat_perspective }, { FB_triangle_zon_cgeneral_aless_zless_tnearest_smooth_untextured, FB_triangle_zon_cgeneral_aless_zless_tnearest_smooth_textured, FB_triangle_zon_cgeneral_aless_zless_tnearest_smooth_perspective } }, { { FB_triangle_zon_cgeneral_aless_zless_tmipmap_white_untextured, FB_triangle_zon_cgeneral_aless_zless_tmipmap_white_textured, FB_triangle_zon_cgeneral_aless_zless_tmipmap_white_perspective }, { FB_triangle_zon_cgeneral_aless_zless_tmipmap_flat_untextured, FB_triangle_zon_cgeneral_aless_zless_tmipmap_flat_textured, FB_triangle_zon_cgeneral_aless_zless_tmipmap_flat_perspective }, { FB_triangle_zon_cgeneral_aless_zless_tmipmap_smooth_untextured, FB_triangle_zon_cgeneral_aless_zless_tmipmap_smooth_textured, FB_triangle_zon_cgeneral_aless_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cgeneral_aless_zless_tgeneral_white_untextured, FB_triangle_zon_cgeneral_aless_zless_tgeneral_white_textured, FB_triangle_zon_cgeneral_aless_zless_tgeneral_white_perspective }, { FB_triangle_zon_cgeneral_aless_zless_tgeneral_flat_untextured, FB_triangle_zon_cgeneral_aless_zless_tgeneral_flat_textured, FB_triangle_zon_cgeneral_aless_zless_tgeneral_flat_perspective }, { FB_triangle_zon_cgeneral_aless_zless_tgeneral_smooth_untextured, FB_triangle_zon_cgeneral_aless_zless_tgeneral_smooth_textured, FB_triangle_zon_cgeneral_aless_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zon_cgeneral_amore_znone_tnearest_white_untextured, FB_triangle_zon_cgeneral_amore_znone_tnearest_white_textured, FB_triangle_zon_cgeneral_amore_znone_tnearest_white_perspective }, { FB_triangle_zon_cgeneral_amore_znone_tnearest_flat_untextured, FB_triangle_zon_cgeneral_amore_znone_tnearest_flat_textured, FB_triangle_zon_cgeneral_amore_znone_tnearest_flat_perspective }, { FB_triangle_zon_cgeneral_amore_znone_tnearest_smooth_untextured, FB_triangle_zon_cgeneral_amore_znone_tnearest_smooth_textured, FB_triangle_zon_cgeneral_amore_znone_tnearest_smooth_perspective } }, { { FB_triangle_zon_cgeneral_amore_znone_tmipmap_white_untextured, FB_triangle_zon_cgeneral_amore_znone_tmipmap_white_textured, FB_triangle_zon_cgeneral_amore_znone_tmipmap_white_perspective }, { FB_triangle_zon_cgeneral_amore_znone_tmipmap_flat_untextured, FB_triangle_zon_cgeneral_amore_znone_tmipmap_flat_textured, FB_triangle_zon_cgeneral_amore_znone_tmipmap_flat_perspective }, { FB_triangle_zon_cgeneral_amore_znone_tmipmap_smooth_untextured, FB_triangle_zon_cgeneral_amore_znone_tmipmap_smooth_textured, FB_triangle_zon_cgeneral_amore_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cgeneral_amore_znone_tgeneral_white_untextured, FB_triangle_zon_cgeneral_amore_znone_tgeneral_white_textured, FB_triangle_zon_cgeneral_amore_znone_tgeneral_white_perspective }, { FB_triangle_zon_cgeneral_amore_znone_tgeneral_flat_untextured, FB_triangle_zon_cgeneral_amore_znone_tgeneral_flat_textured, FB_triangle_zon_cgeneral_amore_znone_tgeneral_flat_perspective }, { FB_triangle_zon_cgeneral_amore_znone_tgeneral_smooth_untextured, FB_triangle_zon_cgeneral_amore_znone_tgeneral_smooth_textured, FB_triangle_zon_cgeneral_amore_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zon_cgeneral_amore_zless_tnearest_white_untextured, FB_triangle_zon_cgeneral_amore_zless_tnearest_white_textured, FB_triangle_zon_cgeneral_amore_zless_tnearest_white_perspective }, { FB_triangle_zon_cgeneral_amore_zless_tnearest_flat_untextured, FB_triangle_zon_cgeneral_amore_zless_tnearest_flat_textured, FB_triangle_zon_cgeneral_amore_zless_tnearest_flat_perspective }, { FB_triangle_zon_cgeneral_amore_zless_tnearest_smooth_untextured, FB_triangle_zon_cgeneral_amore_zless_tnearest_smooth_textured, FB_triangle_zon_cgeneral_amore_zless_tnearest_smooth_perspective } }, { { FB_triangle_zon_cgeneral_amore_zless_tmipmap_white_untextured, FB_triangle_zon_cgeneral_amore_zless_tmipmap_white_textured, FB_triangle_zon_cgeneral_amore_zless_tmipmap_white_perspective }, { FB_triangle_zon_cgeneral_amore_zless_tmipmap_flat_untextured, FB_triangle_zon_cgeneral_amore_zless_tmipmap_flat_textured, FB_triangle_zon_cgeneral_amore_zless_tmipmap_flat_perspective }, { FB_triangle_zon_cgeneral_amore_zless_tmipmap_smooth_untextured, FB_triangle_zon_cgeneral_amore_zless_tmipmap_smooth_textured, FB_triangle_zon_cgeneral_amore_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zon_cgeneral_amore_zless_tgeneral_white_untextured, FB_triangle_zon_cgeneral_amore_zless_tgeneral_white_textured, FB_triangle_zon_cgeneral_amore_zless_tgeneral_white_perspective }, { FB_triangle_zon_cgeneral_amore_zless_tgeneral_flat_untextured, FB_triangle_zon_cgeneral_amore_zless_tgeneral_flat_textured, FB_triangle_zon_cgeneral_amore_zless_tgeneral_flat_perspective }, { FB_triangle_zon_cgeneral_amore_zless_tgeneral_smooth_untextured, FB_triangle_zon_cgeneral_amore_zless_tgeneral_smooth_textured, FB_triangle_zon_cgeneral_amore_zless_tgeneral_smooth_perspective } } } } }, { { { { { FB_triangle_zon_coff_anone_znone_tnearest_white_untextured, FB_triangle_zon_coff_anone_znone_tnearest_white_textured, FB_triangle_zon_coff_anone_znone_tnearest_white_perspective }, { FB_triangle_zon_coff_anone_znone_tnearest_flat_untextured, FB_triangle_zon_coff_anone_znone_tnearest_flat_textured, FB_triangle_zon_coff_anone_znone_tnearest_flat_perspective }, { FB_triangle_zon_coff_anone_znone_tnearest_smooth_untextured, FB_triangle_zon_coff_anone_znone_tnearest_smooth_textured, FB_triangle_zon_coff_anone_znone_tnearest_smooth_perspective } }, { { FB_triangle_zon_coff_anone_znone_tmipmap_white_untextured, FB_triangle_zon_coff_anone_znone_tmipmap_white_textured, FB_triangle_zon_coff_anone_znone_tmipmap_white_perspective }, { FB_triangle_zon_coff_anone_znone_tmipmap_flat_untextured, FB_triangle_zon_coff_anone_znone_tmipmap_flat_textured, FB_triangle_zon_coff_anone_znone_tmipmap_flat_perspective }, { FB_triangle_zon_coff_anone_znone_tmipmap_smooth_untextured, FB_triangle_zon_coff_anone_znone_tmipmap_smooth_textured, FB_triangle_zon_coff_anone_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zon_coff_anone_znone_tgeneral_white_untextured, FB_triangle_zon_coff_anone_znone_tgeneral_white_textured, FB_triangle_zon_coff_anone_znone_tgeneral_white_perspective }, { FB_triangle_zon_coff_anone_znone_tgeneral_flat_untextured, FB_triangle_zon_coff_anone_znone_tgeneral_flat_textured, FB_triangle_zon_coff_anone_znone_tgeneral_flat_perspective }, { FB_triangle_zon_coff_anone_znone_tgeneral_smooth_untextured, FB_triangle_zon_coff_anone_znone_tgeneral_smooth_textured, FB_triangle_zon_coff_anone_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zon_coff_anone_zless_tnearest_white_untextured, FB_triangle_zon_coff_anone_zless_tnearest_white_textured, FB_triangle_zon_coff_anone_zless_tnearest_white_perspective }, { FB_triangle_zon_coff_anone_zless_tnearest_flat_untextured, FB_triangle_zon_coff_anone_zless_tnearest_flat_textured, FB_triangle_zon_coff_anone_zless_tnearest_flat_perspective }, { FB_triangle_zon_coff_anone_zless_tnearest_smooth_untextured, FB_triangle_zon_coff_anone_zless_tnearest_smooth_textured, FB_triangle_zon_coff_anone_zless_tnearest_smooth_perspective } }, { { FB_triangle_zon_coff_anone_zless_tmipmap_white_untextured, FB_triangle_zon_coff_anone_zless_tmipmap_white_textured, FB_triangle_zon_coff_anone_zless_tmipmap_white_perspective }, { FB_triangle_zon_coff_anone_zless_tmipmap_flat_untextured, FB_triangle_zon_coff_anone_zless_tmipmap_flat_textured, FB_triangle_zon_coff_anone_zless_tmipmap_flat_perspective }, { FB_triangle_zon_coff_anone_zless_tmipmap_smooth_untextured, FB_triangle_zon_coff_anone_zless_tmipmap_smooth_textured, FB_triangle_zon_coff_anone_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zon_coff_anone_zless_tgeneral_white_untextured, FB_triangle_zon_coff_anone_zless_tgeneral_white_textured, FB_triangle_zon_coff_anone_zless_tgeneral_white_perspective }, { FB_triangle_zon_coff_anone_zless_tgeneral_flat_untextured, FB_triangle_zon_coff_anone_zless_tgeneral_flat_textured, FB_triangle_zon_coff_anone_zless_tgeneral_flat_perspective }, { FB_triangle_zon_coff_anone_zless_tgeneral_smooth_untextured, FB_triangle_zon_coff_anone_zless_tgeneral_smooth_textured, FB_triangle_zon_coff_anone_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zon_coff_aless_znone_tnearest_white_untextured, FB_triangle_zon_coff_aless_znone_tnearest_white_textured, FB_triangle_zon_coff_aless_znone_tnearest_white_perspective }, { FB_triangle_zon_coff_aless_znone_tnearest_flat_untextured, FB_triangle_zon_coff_aless_znone_tnearest_flat_textured, FB_triangle_zon_coff_aless_znone_tnearest_flat_perspective }, { FB_triangle_zon_coff_aless_znone_tnearest_smooth_untextured, FB_triangle_zon_coff_aless_znone_tnearest_smooth_textured, FB_triangle_zon_coff_aless_znone_tnearest_smooth_perspective } }, { { FB_triangle_zon_coff_aless_znone_tmipmap_white_untextured, FB_triangle_zon_coff_aless_znone_tmipmap_white_textured, FB_triangle_zon_coff_aless_znone_tmipmap_white_perspective }, { FB_triangle_zon_coff_aless_znone_tmipmap_flat_untextured, FB_triangle_zon_coff_aless_znone_tmipmap_flat_textured, FB_triangle_zon_coff_aless_znone_tmipmap_flat_perspective }, { FB_triangle_zon_coff_aless_znone_tmipmap_smooth_untextured, FB_triangle_zon_coff_aless_znone_tmipmap_smooth_textured, FB_triangle_zon_coff_aless_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zon_coff_aless_znone_tgeneral_white_untextured, FB_triangle_zon_coff_aless_znone_tgeneral_white_textured, FB_triangle_zon_coff_aless_znone_tgeneral_white_perspective }, { FB_triangle_zon_coff_aless_znone_tgeneral_flat_untextured, FB_triangle_zon_coff_aless_znone_tgeneral_flat_textured, FB_triangle_zon_coff_aless_znone_tgeneral_flat_perspective }, { FB_triangle_zon_coff_aless_znone_tgeneral_smooth_untextured, FB_triangle_zon_coff_aless_znone_tgeneral_smooth_textured, FB_triangle_zon_coff_aless_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zon_coff_aless_zless_tnearest_white_untextured, FB_triangle_zon_coff_aless_zless_tnearest_white_textured, FB_triangle_zon_coff_aless_zless_tnearest_white_perspective }, { FB_triangle_zon_coff_aless_zless_tnearest_flat_untextured, FB_triangle_zon_coff_aless_zless_tnearest_flat_textured, FB_triangle_zon_coff_aless_zless_tnearest_flat_perspective }, { FB_triangle_zon_coff_aless_zless_tnearest_smooth_untextured, FB_triangle_zon_coff_aless_zless_tnearest_smooth_textured, FB_triangle_zon_coff_aless_zless_tnearest_smooth_perspective } }, { { FB_triangle_zon_coff_aless_zless_tmipmap_white_untextured, FB_triangle_zon_coff_aless_zless_tmipmap_white_textured, FB_triangle_zon_coff_aless_zless_tmipmap_white_perspective }, { FB_triangle_zon_coff_aless_zless_tmipmap_flat_untextured, FB_triangle_zon_coff_aless_zless_tmipmap_flat_textured, FB_triangle_zon_coff_aless_zless_tmipmap_flat_perspective }, { FB_triangle_zon_coff_aless_zless_tmipmap_smooth_untextured, FB_triangle_zon_coff_aless_zless_tmipmap_smooth_textured, FB_triangle_zon_coff_aless_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zon_coff_aless_zless_tgeneral_white_untextured, FB_triangle_zon_coff_aless_zless_tgeneral_white_textured, FB_triangle_zon_coff_aless_zless_tgeneral_white_perspective }, { FB_triangle_zon_coff_aless_zless_tgeneral_flat_untextured, FB_triangle_zon_coff_aless_zless_tgeneral_flat_textured, FB_triangle_zon_coff_aless_zless_tgeneral_flat_perspective }, { FB_triangle_zon_coff_aless_zless_tgeneral_smooth_untextured, FB_triangle_zon_coff_aless_zless_tgeneral_smooth_textured, FB_triangle_zon_coff_aless_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zon_coff_amore_znone_tnearest_white_untextured, FB_triangle_zon_coff_amore_znone_tnearest_white_textured, FB_triangle_zon_coff_amore_znone_tnearest_white_perspective }, { FB_triangle_zon_coff_amore_znone_tnearest_flat_untextured, FB_triangle_zon_coff_amore_znone_tnearest_flat_textured, FB_triangle_zon_coff_amore_znone_tnearest_flat_perspective }, { FB_triangle_zon_coff_amore_znone_tnearest_smooth_untextured, FB_triangle_zon_coff_amore_znone_tnearest_smooth_textured, FB_triangle_zon_coff_amore_znone_tnearest_smooth_perspective } }, { { FB_triangle_zon_coff_amore_znone_tmipmap_white_untextured, FB_triangle_zon_coff_amore_znone_tmipmap_white_textured, FB_triangle_zon_coff_amore_znone_tmipmap_white_perspective }, { FB_triangle_zon_coff_amore_znone_tmipmap_flat_untextured, FB_triangle_zon_coff_amore_znone_tmipmap_flat_textured, FB_triangle_zon_coff_amore_znone_tmipmap_flat_perspective }, { FB_triangle_zon_coff_amore_znone_tmipmap_smooth_untextured, FB_triangle_zon_coff_amore_znone_tmipmap_smooth_textured, FB_triangle_zon_coff_amore_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zon_coff_amore_znone_tgeneral_white_untextured, FB_triangle_zon_coff_amore_znone_tgeneral_white_textured, FB_triangle_zon_coff_amore_znone_tgeneral_white_perspective }, { FB_triangle_zon_coff_amore_znone_tgeneral_flat_untextured, FB_triangle_zon_coff_amore_znone_tgeneral_flat_textured, FB_triangle_zon_coff_amore_znone_tgeneral_flat_perspective }, { FB_triangle_zon_coff_amore_znone_tgeneral_smooth_untextured, FB_triangle_zon_coff_amore_znone_tgeneral_smooth_textured, FB_triangle_zon_coff_amore_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zon_coff_amore_zless_tnearest_white_untextured, FB_triangle_zon_coff_amore_zless_tnearest_white_textured, FB_triangle_zon_coff_amore_zless_tnearest_white_perspective }, { FB_triangle_zon_coff_amore_zless_tnearest_flat_untextured, FB_triangle_zon_coff_amore_zless_tnearest_flat_textured, FB_triangle_zon_coff_amore_zless_tnearest_flat_perspective }, { FB_triangle_zon_coff_amore_zless_tnearest_smooth_untextured, FB_triangle_zon_coff_amore_zless_tnearest_smooth_textured, FB_triangle_zon_coff_amore_zless_tnearest_smooth_perspective } }, { { FB_triangle_zon_coff_amore_zless_tmipmap_white_untextured, FB_triangle_zon_coff_amore_zless_tmipmap_white_textured, FB_triangle_zon_coff_amore_zless_tmipmap_white_perspective }, { FB_triangle_zon_coff_amore_zless_tmipmap_flat_untextured, FB_triangle_zon_coff_amore_zless_tmipmap_flat_textured, FB_triangle_zon_coff_amore_zless_tmipmap_flat_perspective }, { FB_triangle_zon_coff_amore_zless_tmipmap_smooth_untextured, FB_triangle_zon_coff_amore_zless_tmipmap_smooth_textured, FB_triangle_zon_coff_amore_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zon_coff_amore_zless_tgeneral_white_untextured, FB_triangle_zon_coff_amore_zless_tgeneral_white_textured, FB_triangle_zon_coff_amore_zless_tgeneral_white_perspective }, { FB_triangle_zon_coff_amore_zless_tgeneral_flat_untextured, FB_triangle_zon_coff_amore_zless_tgeneral_flat_textured, FB_triangle_zon_coff_amore_zless_tgeneral_flat_perspective }, { FB_triangle_zon_coff_amore_zless_tgeneral_smooth_untextured, FB_triangle_zon_coff_amore_zless_tgeneral_smooth_textured, FB_triangle_zon_coff_amore_zless_tgeneral_smooth_perspective } } } } } }, { { { { { { FB_triangle_zoff_cstore_anone_znone_tnearest_white_untextured, FB_triangle_zoff_cstore_anone_znone_tnearest_white_textured, FB_triangle_zoff_cstore_anone_znone_tnearest_white_perspective }, { FB_triangle_zoff_cstore_anone_znone_tnearest_flat_untextured, FB_triangle_zoff_cstore_anone_znone_tnearest_flat_textured, FB_triangle_zoff_cstore_anone_znone_tnearest_flat_perspective }, { FB_triangle_zoff_cstore_anone_znone_tnearest_smooth_untextured, FB_triangle_zoff_cstore_anone_znone_tnearest_smooth_textured, FB_triangle_zoff_cstore_anone_znone_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cstore_anone_znone_tmipmap_white_untextured, FB_triangle_zoff_cstore_anone_znone_tmipmap_white_textured, FB_triangle_zoff_cstore_anone_znone_tmipmap_white_perspective }, { FB_triangle_zoff_cstore_anone_znone_tmipmap_flat_untextured, FB_triangle_zoff_cstore_anone_znone_tmipmap_flat_textured, FB_triangle_zoff_cstore_anone_znone_tmipmap_flat_perspective }, { FB_triangle_zoff_cstore_anone_znone_tmipmap_smooth_untextured, FB_triangle_zoff_cstore_anone_znone_tmipmap_smooth_textured, FB_triangle_zoff_cstore_anone_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cstore_anone_znone_tgeneral_white_untextured, FB_triangle_zoff_cstore_anone_znone_tgeneral_white_textured, FB_triangle_zoff_cstore_anone_znone_tgeneral_white_perspective }, { FB_triangle_zoff_cstore_anone_znone_tgeneral_flat_untextured, FB_triangle_zoff_cstore_anone_znone_tgeneral_flat_textured, FB_triangle_zoff_cstore_anone_znone_tgeneral_flat_perspective }, { FB_triangle_zoff_cstore_anone_znone_tgeneral_smooth_untextured, FB_triangle_zoff_cstore_anone_znone_tgeneral_smooth_textured, FB_triangle_zoff_cstore_anone_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zoff_cstore_anone_zless_tnearest_white_untextured, FB_triangle_zoff_cstore_anone_zless_tnearest_white_textured, FB_triangle_zoff_cstore_anone_zless_tnearest_white_perspective }, { FB_triangle_zoff_cstore_anone_zless_tnearest_flat_untextured, FB_triangle_zoff_cstore_anone_zless_tnearest_flat_textured, FB_triangle_zoff_cstore_anone_zless_tnearest_flat_perspective }, { FB_triangle_zoff_cstore_anone_zless_tnearest_smooth_untextured, FB_triangle_zoff_cstore_anone_zless_tnearest_smooth_textured, FB_triangle_zoff_cstore_anone_zless_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cstore_anone_zless_tmipmap_white_untextured, FB_triangle_zoff_cstore_anone_zless_tmipmap_white_textured, FB_triangle_zoff_cstore_anone_zless_tmipmap_white_perspective }, { FB_triangle_zoff_cstore_anone_zless_tmipmap_flat_untextured, FB_triangle_zoff_cstore_anone_zless_tmipmap_flat_textured, FB_triangle_zoff_cstore_anone_zless_tmipmap_flat_perspective }, { FB_triangle_zoff_cstore_anone_zless_tmipmap_smooth_untextured, FB_triangle_zoff_cstore_anone_zless_tmipmap_smooth_textured, FB_triangle_zoff_cstore_anone_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cstore_anone_zless_tgeneral_white_untextured, FB_triangle_zoff_cstore_anone_zless_tgeneral_white_textured, FB_triangle_zoff_cstore_anone_zless_tgeneral_white_perspective }, { FB_triangle_zoff_cstore_anone_zless_tgeneral_flat_untextured, FB_triangle_zoff_cstore_anone_zless_tgeneral_flat_textured, FB_triangle_zoff_cstore_anone_zless_tgeneral_flat_perspective }, { FB_triangle_zoff_cstore_anone_zless_tgeneral_smooth_untextured, FB_triangle_zoff_cstore_anone_zless_tgeneral_smooth_textured, FB_triangle_zoff_cstore_anone_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zoff_cstore_aless_znone_tnearest_white_untextured, FB_triangle_zoff_cstore_aless_znone_tnearest_white_textured, FB_triangle_zoff_cstore_aless_znone_tnearest_white_perspective }, { FB_triangle_zoff_cstore_aless_znone_tnearest_flat_untextured, FB_triangle_zoff_cstore_aless_znone_tnearest_flat_textured, FB_triangle_zoff_cstore_aless_znone_tnearest_flat_perspective }, { FB_triangle_zoff_cstore_aless_znone_tnearest_smooth_untextured, FB_triangle_zoff_cstore_aless_znone_tnearest_smooth_textured, FB_triangle_zoff_cstore_aless_znone_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cstore_aless_znone_tmipmap_white_untextured, FB_triangle_zoff_cstore_aless_znone_tmipmap_white_textured, FB_triangle_zoff_cstore_aless_znone_tmipmap_white_perspective }, { FB_triangle_zoff_cstore_aless_znone_tmipmap_flat_untextured, FB_triangle_zoff_cstore_aless_znone_tmipmap_flat_textured, FB_triangle_zoff_cstore_aless_znone_tmipmap_flat_perspective }, { FB_triangle_zoff_cstore_aless_znone_tmipmap_smooth_untextured, FB_triangle_zoff_cstore_aless_znone_tmipmap_smooth_textured, FB_triangle_zoff_cstore_aless_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cstore_aless_znone_tgeneral_white_untextured, FB_triangle_zoff_cstore_aless_znone_tgeneral_white_textured, FB_triangle_zoff_cstore_aless_znone_tgeneral_white_perspective }, { FB_triangle_zoff_cstore_aless_znone_tgeneral_flat_untextured, FB_triangle_zoff_cstore_aless_znone_tgeneral_flat_textured, FB_triangle_zoff_cstore_aless_znone_tgeneral_flat_perspective }, { FB_triangle_zoff_cstore_aless_znone_tgeneral_smooth_untextured, FB_triangle_zoff_cstore_aless_znone_tgeneral_smooth_textured, FB_triangle_zoff_cstore_aless_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zoff_cstore_aless_zless_tnearest_white_untextured, FB_triangle_zoff_cstore_aless_zless_tnearest_white_textured, FB_triangle_zoff_cstore_aless_zless_tnearest_white_perspective }, { FB_triangle_zoff_cstore_aless_zless_tnearest_flat_untextured, FB_triangle_zoff_cstore_aless_zless_tnearest_flat_textured, FB_triangle_zoff_cstore_aless_zless_tnearest_flat_perspective }, { FB_triangle_zoff_cstore_aless_zless_tnearest_smooth_untextured, FB_triangle_zoff_cstore_aless_zless_tnearest_smooth_textured, FB_triangle_zoff_cstore_aless_zless_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cstore_aless_zless_tmipmap_white_untextured, FB_triangle_zoff_cstore_aless_zless_tmipmap_white_textured, FB_triangle_zoff_cstore_aless_zless_tmipmap_white_perspective }, { FB_triangle_zoff_cstore_aless_zless_tmipmap_flat_untextured, FB_triangle_zoff_cstore_aless_zless_tmipmap_flat_textured, FB_triangle_zoff_cstore_aless_zless_tmipmap_flat_perspective }, { FB_triangle_zoff_cstore_aless_zless_tmipmap_smooth_untextured, FB_triangle_zoff_cstore_aless_zless_tmipmap_smooth_textured, FB_triangle_zoff_cstore_aless_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cstore_aless_zless_tgeneral_white_untextured, FB_triangle_zoff_cstore_aless_zless_tgeneral_white_textured, FB_triangle_zoff_cstore_aless_zless_tgeneral_white_perspective }, { FB_triangle_zoff_cstore_aless_zless_tgeneral_flat_untextured, FB_triangle_zoff_cstore_aless_zless_tgeneral_flat_textured, FB_triangle_zoff_cstore_aless_zless_tgeneral_flat_perspective }, { FB_triangle_zoff_cstore_aless_zless_tgeneral_smooth_untextured, FB_triangle_zoff_cstore_aless_zless_tgeneral_smooth_textured, FB_triangle_zoff_cstore_aless_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zoff_cstore_amore_znone_tnearest_white_untextured, FB_triangle_zoff_cstore_amore_znone_tnearest_white_textured, FB_triangle_zoff_cstore_amore_znone_tnearest_white_perspective }, { FB_triangle_zoff_cstore_amore_znone_tnearest_flat_untextured, FB_triangle_zoff_cstore_amore_znone_tnearest_flat_textured, FB_triangle_zoff_cstore_amore_znone_tnearest_flat_perspective }, { FB_triangle_zoff_cstore_amore_znone_tnearest_smooth_untextured, FB_triangle_zoff_cstore_amore_znone_tnearest_smooth_textured, FB_triangle_zoff_cstore_amore_znone_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cstore_amore_znone_tmipmap_white_untextured, FB_triangle_zoff_cstore_amore_znone_tmipmap_white_textured, FB_triangle_zoff_cstore_amore_znone_tmipmap_white_perspective }, { FB_triangle_zoff_cstore_amore_znone_tmipmap_flat_untextured, FB_triangle_zoff_cstore_amore_znone_tmipmap_flat_textured, FB_triangle_zoff_cstore_amore_znone_tmipmap_flat_perspective }, { FB_triangle_zoff_cstore_amore_znone_tmipmap_smooth_untextured, FB_triangle_zoff_cstore_amore_znone_tmipmap_smooth_textured, FB_triangle_zoff_cstore_amore_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cstore_amore_znone_tgeneral_white_untextured, FB_triangle_zoff_cstore_amore_znone_tgeneral_white_textured, FB_triangle_zoff_cstore_amore_znone_tgeneral_white_perspective }, { FB_triangle_zoff_cstore_amore_znone_tgeneral_flat_untextured, FB_triangle_zoff_cstore_amore_znone_tgeneral_flat_textured, FB_triangle_zoff_cstore_amore_znone_tgeneral_flat_perspective }, { FB_triangle_zoff_cstore_amore_znone_tgeneral_smooth_untextured, FB_triangle_zoff_cstore_amore_znone_tgeneral_smooth_textured, FB_triangle_zoff_cstore_amore_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zoff_cstore_amore_zless_tnearest_white_untextured, FB_triangle_zoff_cstore_amore_zless_tnearest_white_textured, FB_triangle_zoff_cstore_amore_zless_tnearest_white_perspective }, { FB_triangle_zoff_cstore_amore_zless_tnearest_flat_untextured, FB_triangle_zoff_cstore_amore_zless_tnearest_flat_textured, FB_triangle_zoff_cstore_amore_zless_tnearest_flat_perspective }, { FB_triangle_zoff_cstore_amore_zless_tnearest_smooth_untextured, FB_triangle_zoff_cstore_amore_zless_tnearest_smooth_textured, FB_triangle_zoff_cstore_amore_zless_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cstore_amore_zless_tmipmap_white_untextured, FB_triangle_zoff_cstore_amore_zless_tmipmap_white_textured, FB_triangle_zoff_cstore_amore_zless_tmipmap_white_perspective }, { FB_triangle_zoff_cstore_amore_zless_tmipmap_flat_untextured, FB_triangle_zoff_cstore_amore_zless_tmipmap_flat_textured, FB_triangle_zoff_cstore_amore_zless_tmipmap_flat_perspective }, { FB_triangle_zoff_cstore_amore_zless_tmipmap_smooth_untextured, FB_triangle_zoff_cstore_amore_zless_tmipmap_smooth_textured, FB_triangle_zoff_cstore_amore_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cstore_amore_zless_tgeneral_white_untextured, FB_triangle_zoff_cstore_amore_zless_tgeneral_white_textured, FB_triangle_zoff_cstore_amore_zless_tgeneral_white_perspective }, { FB_triangle_zoff_cstore_amore_zless_tgeneral_flat_untextured, FB_triangle_zoff_cstore_amore_zless_tgeneral_flat_textured, FB_triangle_zoff_cstore_amore_zless_tgeneral_flat_perspective }, { FB_triangle_zoff_cstore_amore_zless_tgeneral_smooth_untextured, FB_triangle_zoff_cstore_amore_zless_tgeneral_smooth_textured, FB_triangle_zoff_cstore_amore_zless_tgeneral_smooth_perspective } } } } }, { { { { { FB_triangle_zoff_cblend_anone_znone_tnearest_white_untextured, FB_triangle_zoff_cblend_anone_znone_tnearest_white_textured, FB_triangle_zoff_cblend_anone_znone_tnearest_white_perspective }, { FB_triangle_zoff_cblend_anone_znone_tnearest_flat_untextured, FB_triangle_zoff_cblend_anone_znone_tnearest_flat_textured, FB_triangle_zoff_cblend_anone_znone_tnearest_flat_perspective }, { FB_triangle_zoff_cblend_anone_znone_tnearest_smooth_untextured, FB_triangle_zoff_cblend_anone_znone_tnearest_smooth_textured, FB_triangle_zoff_cblend_anone_znone_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cblend_anone_znone_tmipmap_white_untextured, FB_triangle_zoff_cblend_anone_znone_tmipmap_white_textured, FB_triangle_zoff_cblend_anone_znone_tmipmap_white_perspective }, { FB_triangle_zoff_cblend_anone_znone_tmipmap_flat_untextured, FB_triangle_zoff_cblend_anone_znone_tmipmap_flat_textured, FB_triangle_zoff_cblend_anone_znone_tmipmap_flat_perspective }, { FB_triangle_zoff_cblend_anone_znone_tmipmap_smooth_untextured, FB_triangle_zoff_cblend_anone_znone_tmipmap_smooth_textured, FB_triangle_zoff_cblend_anone_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cblend_anone_znone_tgeneral_white_untextured, FB_triangle_zoff_cblend_anone_znone_tgeneral_white_textured, FB_triangle_zoff_cblend_anone_znone_tgeneral_white_perspective }, { FB_triangle_zoff_cblend_anone_znone_tgeneral_flat_untextured, FB_triangle_zoff_cblend_anone_znone_tgeneral_flat_textured, FB_triangle_zoff_cblend_anone_znone_tgeneral_flat_perspective }, { FB_triangle_zoff_cblend_anone_znone_tgeneral_smooth_untextured, FB_triangle_zoff_cblend_anone_znone_tgeneral_smooth_textured, FB_triangle_zoff_cblend_anone_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zoff_cblend_anone_zless_tnearest_white_untextured, FB_triangle_zoff_cblend_anone_zless_tnearest_white_textured, FB_triangle_zoff_cblend_anone_zless_tnearest_white_perspective }, { FB_triangle_zoff_cblend_anone_zless_tnearest_flat_untextured, FB_triangle_zoff_cblend_anone_zless_tnearest_flat_textured, FB_triangle_zoff_cblend_anone_zless_tnearest_flat_perspective }, { FB_triangle_zoff_cblend_anone_zless_tnearest_smooth_untextured, FB_triangle_zoff_cblend_anone_zless_tnearest_smooth_textured, FB_triangle_zoff_cblend_anone_zless_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cblend_anone_zless_tmipmap_white_untextured, FB_triangle_zoff_cblend_anone_zless_tmipmap_white_textured, FB_triangle_zoff_cblend_anone_zless_tmipmap_white_perspective }, { FB_triangle_zoff_cblend_anone_zless_tmipmap_flat_untextured, FB_triangle_zoff_cblend_anone_zless_tmipmap_flat_textured, FB_triangle_zoff_cblend_anone_zless_tmipmap_flat_perspective }, { FB_triangle_zoff_cblend_anone_zless_tmipmap_smooth_untextured, FB_triangle_zoff_cblend_anone_zless_tmipmap_smooth_textured, FB_triangle_zoff_cblend_anone_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cblend_anone_zless_tgeneral_white_untextured, FB_triangle_zoff_cblend_anone_zless_tgeneral_white_textured, FB_triangle_zoff_cblend_anone_zless_tgeneral_white_perspective }, { FB_triangle_zoff_cblend_anone_zless_tgeneral_flat_untextured, FB_triangle_zoff_cblend_anone_zless_tgeneral_flat_textured, FB_triangle_zoff_cblend_anone_zless_tgeneral_flat_perspective }, { FB_triangle_zoff_cblend_anone_zless_tgeneral_smooth_untextured, FB_triangle_zoff_cblend_anone_zless_tgeneral_smooth_textured, FB_triangle_zoff_cblend_anone_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zoff_cblend_aless_znone_tnearest_white_untextured, FB_triangle_zoff_cblend_aless_znone_tnearest_white_textured, FB_triangle_zoff_cblend_aless_znone_tnearest_white_perspective }, { FB_triangle_zoff_cblend_aless_znone_tnearest_flat_untextured, FB_triangle_zoff_cblend_aless_znone_tnearest_flat_textured, FB_triangle_zoff_cblend_aless_znone_tnearest_flat_perspective }, { FB_triangle_zoff_cblend_aless_znone_tnearest_smooth_untextured, FB_triangle_zoff_cblend_aless_znone_tnearest_smooth_textured, FB_triangle_zoff_cblend_aless_znone_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cblend_aless_znone_tmipmap_white_untextured, FB_triangle_zoff_cblend_aless_znone_tmipmap_white_textured, FB_triangle_zoff_cblend_aless_znone_tmipmap_white_perspective }, { FB_triangle_zoff_cblend_aless_znone_tmipmap_flat_untextured, FB_triangle_zoff_cblend_aless_znone_tmipmap_flat_textured, FB_triangle_zoff_cblend_aless_znone_tmipmap_flat_perspective }, { FB_triangle_zoff_cblend_aless_znone_tmipmap_smooth_untextured, FB_triangle_zoff_cblend_aless_znone_tmipmap_smooth_textured, FB_triangle_zoff_cblend_aless_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cblend_aless_znone_tgeneral_white_untextured, FB_triangle_zoff_cblend_aless_znone_tgeneral_white_textured, FB_triangle_zoff_cblend_aless_znone_tgeneral_white_perspective }, { FB_triangle_zoff_cblend_aless_znone_tgeneral_flat_untextured, FB_triangle_zoff_cblend_aless_znone_tgeneral_flat_textured, FB_triangle_zoff_cblend_aless_znone_tgeneral_flat_perspective }, { FB_triangle_zoff_cblend_aless_znone_tgeneral_smooth_untextured, FB_triangle_zoff_cblend_aless_znone_tgeneral_smooth_textured, FB_triangle_zoff_cblend_aless_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zoff_cblend_aless_zless_tnearest_white_untextured, FB_triangle_zoff_cblend_aless_zless_tnearest_white_textured, FB_triangle_zoff_cblend_aless_zless_tnearest_white_perspective }, { FB_triangle_zoff_cblend_aless_zless_tnearest_flat_untextured, FB_triangle_zoff_cblend_aless_zless_tnearest_flat_textured, FB_triangle_zoff_cblend_aless_zless_tnearest_flat_perspective }, { FB_triangle_zoff_cblend_aless_zless_tnearest_smooth_untextured, FB_triangle_zoff_cblend_aless_zless_tnearest_smooth_textured, FB_triangle_zoff_cblend_aless_zless_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cblend_aless_zless_tmipmap_white_untextured, FB_triangle_zoff_cblend_aless_zless_tmipmap_white_textured, FB_triangle_zoff_cblend_aless_zless_tmipmap_white_perspective }, { FB_triangle_zoff_cblend_aless_zless_tmipmap_flat_untextured, FB_triangle_zoff_cblend_aless_zless_tmipmap_flat_textured, FB_triangle_zoff_cblend_aless_zless_tmipmap_flat_perspective }, { FB_triangle_zoff_cblend_aless_zless_tmipmap_smooth_untextured, FB_triangle_zoff_cblend_aless_zless_tmipmap_smooth_textured, FB_triangle_zoff_cblend_aless_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cblend_aless_zless_tgeneral_white_untextured, FB_triangle_zoff_cblend_aless_zless_tgeneral_white_textured, FB_triangle_zoff_cblend_aless_zless_tgeneral_white_perspective }, { FB_triangle_zoff_cblend_aless_zless_tgeneral_flat_untextured, FB_triangle_zoff_cblend_aless_zless_tgeneral_flat_textured, FB_triangle_zoff_cblend_aless_zless_tgeneral_flat_perspective }, { FB_triangle_zoff_cblend_aless_zless_tgeneral_smooth_untextured, FB_triangle_zoff_cblend_aless_zless_tgeneral_smooth_textured, FB_triangle_zoff_cblend_aless_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zoff_cblend_amore_znone_tnearest_white_untextured, FB_triangle_zoff_cblend_amore_znone_tnearest_white_textured, FB_triangle_zoff_cblend_amore_znone_tnearest_white_perspective }, { FB_triangle_zoff_cblend_amore_znone_tnearest_flat_untextured, FB_triangle_zoff_cblend_amore_znone_tnearest_flat_textured, FB_triangle_zoff_cblend_amore_znone_tnearest_flat_perspective }, { FB_triangle_zoff_cblend_amore_znone_tnearest_smooth_untextured, FB_triangle_zoff_cblend_amore_znone_tnearest_smooth_textured, FB_triangle_zoff_cblend_amore_znone_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cblend_amore_znone_tmipmap_white_untextured, FB_triangle_zoff_cblend_amore_znone_tmipmap_white_textured, FB_triangle_zoff_cblend_amore_znone_tmipmap_white_perspective }, { FB_triangle_zoff_cblend_amore_znone_tmipmap_flat_untextured, FB_triangle_zoff_cblend_amore_znone_tmipmap_flat_textured, FB_triangle_zoff_cblend_amore_znone_tmipmap_flat_perspective }, { FB_triangle_zoff_cblend_amore_znone_tmipmap_smooth_untextured, FB_triangle_zoff_cblend_amore_znone_tmipmap_smooth_textured, FB_triangle_zoff_cblend_amore_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cblend_amore_znone_tgeneral_white_untextured, FB_triangle_zoff_cblend_amore_znone_tgeneral_white_textured, FB_triangle_zoff_cblend_amore_znone_tgeneral_white_perspective }, { FB_triangle_zoff_cblend_amore_znone_tgeneral_flat_untextured, FB_triangle_zoff_cblend_amore_znone_tgeneral_flat_textured, FB_triangle_zoff_cblend_amore_znone_tgeneral_flat_perspective }, { FB_triangle_zoff_cblend_amore_znone_tgeneral_smooth_untextured, FB_triangle_zoff_cblend_amore_znone_tgeneral_smooth_textured, FB_triangle_zoff_cblend_amore_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zoff_cblend_amore_zless_tnearest_white_untextured, FB_triangle_zoff_cblend_amore_zless_tnearest_white_textured, FB_triangle_zoff_cblend_amore_zless_tnearest_white_perspective }, { FB_triangle_zoff_cblend_amore_zless_tnearest_flat_untextured, FB_triangle_zoff_cblend_amore_zless_tnearest_flat_textured, FB_triangle_zoff_cblend_amore_zless_tnearest_flat_perspective }, { FB_triangle_zoff_cblend_amore_zless_tnearest_smooth_untextured, FB_triangle_zoff_cblend_amore_zless_tnearest_smooth_textured, FB_triangle_zoff_cblend_amore_zless_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cblend_amore_zless_tmipmap_white_untextured, FB_triangle_zoff_cblend_amore_zless_tmipmap_white_textured, FB_triangle_zoff_cblend_amore_zless_tmipmap_white_perspective }, { FB_triangle_zoff_cblend_amore_zless_tmipmap_flat_untextured, FB_triangle_zoff_cblend_amore_zless_tmipmap_flat_textured, FB_triangle_zoff_cblend_amore_zless_tmipmap_flat_perspective }, { FB_triangle_zoff_cblend_amore_zless_tmipmap_smooth_untextured, FB_triangle_zoff_cblend_amore_zless_tmipmap_smooth_textured, FB_triangle_zoff_cblend_amore_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cblend_amore_zless_tgeneral_white_untextured, FB_triangle_zoff_cblend_amore_zless_tgeneral_white_textured, FB_triangle_zoff_cblend_amore_zless_tgeneral_white_perspective }, { FB_triangle_zoff_cblend_amore_zless_tgeneral_flat_untextured, FB_triangle_zoff_cblend_amore_zless_tgeneral_flat_textured, FB_triangle_zoff_cblend_amore_zless_tgeneral_flat_perspective }, { FB_triangle_zoff_cblend_amore_zless_tgeneral_smooth_untextured, FB_triangle_zoff_cblend_amore_zless_tgeneral_smooth_textured, FB_triangle_zoff_cblend_amore_zless_tgeneral_smooth_perspective } } } } }, { { { { { FB_triangle_zoff_cgeneral_anone_znone_tnearest_white_untextured, FB_triangle_zoff_cgeneral_anone_znone_tnearest_white_textured, FB_triangle_zoff_cgeneral_anone_znone_tnearest_white_perspective }, { FB_triangle_zoff_cgeneral_anone_znone_tnearest_flat_untextured, FB_triangle_zoff_cgeneral_anone_znone_tnearest_flat_textured, FB_triangle_zoff_cgeneral_anone_znone_tnearest_flat_perspective }, { FB_triangle_zoff_cgeneral_anone_znone_tnearest_smooth_untextured, FB_triangle_zoff_cgeneral_anone_znone_tnearest_smooth_textured, FB_triangle_zoff_cgeneral_anone_znone_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cgeneral_anone_znone_tmipmap_white_untextured, FB_triangle_zoff_cgeneral_anone_znone_tmipmap_white_textured, FB_triangle_zoff_cgeneral_anone_znone_tmipmap_white_perspective }, { FB_triangle_zoff_cgeneral_anone_znone_tmipmap_flat_untextured, FB_triangle_zoff_cgeneral_anone_znone_tmipmap_flat_textured, FB_triangle_zoff_cgeneral_anone_znone_tmipmap_flat_perspective }, { FB_triangle_zoff_cgeneral_anone_znone_tmipmap_smooth_untextured, FB_triangle_zoff_cgeneral_anone_znone_tmipmap_smooth_textured, FB_triangle_zoff_cgeneral_anone_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cgeneral_anone_znone_tgeneral_white_untextured, FB_triangle_zoff_cgeneral_anone_znone_tgeneral_white_textured, FB_triangle_zoff_cgeneral_anone_znone_tgeneral_white_perspective }, { FB_triangle_zoff_cgeneral_anone_znone_tgeneral_flat_untextured, FB_triangle_zoff_cgeneral_anone_znone_tgeneral_flat_textured, FB_triangle_zoff_cgeneral_anone_znone_tgeneral_flat_perspective }, { FB_triangle_zoff_cgeneral_anone_znone_tgeneral_smooth_untextured, FB_triangle_zoff_cgeneral_anone_znone_tgeneral_smooth_textured, FB_triangle_zoff_cgeneral_anone_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zoff_cgeneral_anone_zless_tnearest_white_untextured, FB_triangle_zoff_cgeneral_anone_zless_tnearest_white_textured, FB_triangle_zoff_cgeneral_anone_zless_tnearest_white_perspective }, { FB_triangle_zoff_cgeneral_anone_zless_tnearest_flat_untextured, FB_triangle_zoff_cgeneral_anone_zless_tnearest_flat_textured, FB_triangle_zoff_cgeneral_anone_zless_tnearest_flat_perspective }, { FB_triangle_zoff_cgeneral_anone_zless_tnearest_smooth_untextured, FB_triangle_zoff_cgeneral_anone_zless_tnearest_smooth_textured, FB_triangle_zoff_cgeneral_anone_zless_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cgeneral_anone_zless_tmipmap_white_untextured, FB_triangle_zoff_cgeneral_anone_zless_tmipmap_white_textured, FB_triangle_zoff_cgeneral_anone_zless_tmipmap_white_perspective }, { FB_triangle_zoff_cgeneral_anone_zless_tmipmap_flat_untextured, FB_triangle_zoff_cgeneral_anone_zless_tmipmap_flat_textured, FB_triangle_zoff_cgeneral_anone_zless_tmipmap_flat_perspective }, { FB_triangle_zoff_cgeneral_anone_zless_tmipmap_smooth_untextured, FB_triangle_zoff_cgeneral_anone_zless_tmipmap_smooth_textured, FB_triangle_zoff_cgeneral_anone_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cgeneral_anone_zless_tgeneral_white_untextured, FB_triangle_zoff_cgeneral_anone_zless_tgeneral_white_textured, FB_triangle_zoff_cgeneral_anone_zless_tgeneral_white_perspective }, { FB_triangle_zoff_cgeneral_anone_zless_tgeneral_flat_untextured, FB_triangle_zoff_cgeneral_anone_zless_tgeneral_flat_textured, FB_triangle_zoff_cgeneral_anone_zless_tgeneral_flat_perspective }, { FB_triangle_zoff_cgeneral_anone_zless_tgeneral_smooth_untextured, FB_triangle_zoff_cgeneral_anone_zless_tgeneral_smooth_textured, FB_triangle_zoff_cgeneral_anone_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zoff_cgeneral_aless_znone_tnearest_white_untextured, FB_triangle_zoff_cgeneral_aless_znone_tnearest_white_textured, FB_triangle_zoff_cgeneral_aless_znone_tnearest_white_perspective }, { FB_triangle_zoff_cgeneral_aless_znone_tnearest_flat_untextured, FB_triangle_zoff_cgeneral_aless_znone_tnearest_flat_textured, FB_triangle_zoff_cgeneral_aless_znone_tnearest_flat_perspective }, { FB_triangle_zoff_cgeneral_aless_znone_tnearest_smooth_untextured, FB_triangle_zoff_cgeneral_aless_znone_tnearest_smooth_textured, FB_triangle_zoff_cgeneral_aless_znone_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cgeneral_aless_znone_tmipmap_white_untextured, FB_triangle_zoff_cgeneral_aless_znone_tmipmap_white_textured, FB_triangle_zoff_cgeneral_aless_znone_tmipmap_white_perspective }, { FB_triangle_zoff_cgeneral_aless_znone_tmipmap_flat_untextured, FB_triangle_zoff_cgeneral_aless_znone_tmipmap_flat_textured, FB_triangle_zoff_cgeneral_aless_znone_tmipmap_flat_perspective }, { FB_triangle_zoff_cgeneral_aless_znone_tmipmap_smooth_untextured, FB_triangle_zoff_cgeneral_aless_znone_tmipmap_smooth_textured, FB_triangle_zoff_cgeneral_aless_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cgeneral_aless_znone_tgeneral_white_untextured, FB_triangle_zoff_cgeneral_aless_znone_tgeneral_white_textured, FB_triangle_zoff_cgeneral_aless_znone_tgeneral_white_perspective }, { FB_triangle_zoff_cgeneral_aless_znone_tgeneral_flat_untextured, FB_triangle_zoff_cgeneral_aless_znone_tgeneral_flat_textured, FB_triangle_zoff_cgeneral_aless_znone_tgeneral_flat_perspective }, { FB_triangle_zoff_cgeneral_aless_znone_tgeneral_smooth_untextured, FB_triangle_zoff_cgeneral_aless_znone_tgeneral_smooth_textured, FB_triangle_zoff_cgeneral_aless_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zoff_cgeneral_aless_zless_tnearest_white_untextured, FB_triangle_zoff_cgeneral_aless_zless_tnearest_white_textured, FB_triangle_zoff_cgeneral_aless_zless_tnearest_white_perspective }, { FB_triangle_zoff_cgeneral_aless_zless_tnearest_flat_untextured, FB_triangle_zoff_cgeneral_aless_zless_tnearest_flat_textured, FB_triangle_zoff_cgeneral_aless_zless_tnearest_flat_perspective }, { FB_triangle_zoff_cgeneral_aless_zless_tnearest_smooth_untextured, FB_triangle_zoff_cgeneral_aless_zless_tnearest_smooth_textured, FB_triangle_zoff_cgeneral_aless_zless_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cgeneral_aless_zless_tmipmap_white_untextured, FB_triangle_zoff_cgeneral_aless_zless_tmipmap_white_textured, FB_triangle_zoff_cgeneral_aless_zless_tmipmap_white_perspective }, { FB_triangle_zoff_cgeneral_aless_zless_tmipmap_flat_untextured, FB_triangle_zoff_cgeneral_aless_zless_tmipmap_flat_textured, FB_triangle_zoff_cgeneral_aless_zless_tmipmap_flat_perspective }, { FB_triangle_zoff_cgeneral_aless_zless_tmipmap_smooth_untextured, FB_triangle_zoff_cgeneral_aless_zless_tmipmap_smooth_textured, FB_triangle_zoff_cgeneral_aless_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cgeneral_aless_zless_tgeneral_white_untextured, FB_triangle_zoff_cgeneral_aless_zless_tgeneral_white_textured, FB_triangle_zoff_cgeneral_aless_zless_tgeneral_white_perspective }, { FB_triangle_zoff_cgeneral_aless_zless_tgeneral_flat_untextured, FB_triangle_zoff_cgeneral_aless_zless_tgeneral_flat_textured, FB_triangle_zoff_cgeneral_aless_zless_tgeneral_flat_perspective }, { FB_triangle_zoff_cgeneral_aless_zless_tgeneral_smooth_untextured, FB_triangle_zoff_cgeneral_aless_zless_tgeneral_smooth_textured, FB_triangle_zoff_cgeneral_aless_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zoff_cgeneral_amore_znone_tnearest_white_untextured, FB_triangle_zoff_cgeneral_amore_znone_tnearest_white_textured, FB_triangle_zoff_cgeneral_amore_znone_tnearest_white_perspective }, { FB_triangle_zoff_cgeneral_amore_znone_tnearest_flat_untextured, FB_triangle_zoff_cgeneral_amore_znone_tnearest_flat_textured, FB_triangle_zoff_cgeneral_amore_znone_tnearest_flat_perspective }, { FB_triangle_zoff_cgeneral_amore_znone_tnearest_smooth_untextured, FB_triangle_zoff_cgeneral_amore_znone_tnearest_smooth_textured, FB_triangle_zoff_cgeneral_amore_znone_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cgeneral_amore_znone_tmipmap_white_untextured, FB_triangle_zoff_cgeneral_amore_znone_tmipmap_white_textured, FB_triangle_zoff_cgeneral_amore_znone_tmipmap_white_perspective }, { FB_triangle_zoff_cgeneral_amore_znone_tmipmap_flat_untextured, FB_triangle_zoff_cgeneral_amore_znone_tmipmap_flat_textured, FB_triangle_zoff_cgeneral_amore_znone_tmipmap_flat_perspective }, { FB_triangle_zoff_cgeneral_amore_znone_tmipmap_smooth_untextured, FB_triangle_zoff_cgeneral_amore_znone_tmipmap_smooth_textured, FB_triangle_zoff_cgeneral_amore_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cgeneral_amore_znone_tgeneral_white_untextured, FB_triangle_zoff_cgeneral_amore_znone_tgeneral_white_textured, FB_triangle_zoff_cgeneral_amore_znone_tgeneral_white_perspective }, { FB_triangle_zoff_cgeneral_amore_znone_tgeneral_flat_untextured, FB_triangle_zoff_cgeneral_amore_znone_tgeneral_flat_textured, FB_triangle_zoff_cgeneral_amore_znone_tgeneral_flat_perspective }, { FB_triangle_zoff_cgeneral_amore_znone_tgeneral_smooth_untextured, FB_triangle_zoff_cgeneral_amore_znone_tgeneral_smooth_textured, FB_triangle_zoff_cgeneral_amore_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zoff_cgeneral_amore_zless_tnearest_white_untextured, FB_triangle_zoff_cgeneral_amore_zless_tnearest_white_textured, FB_triangle_zoff_cgeneral_amore_zless_tnearest_white_perspective }, { FB_triangle_zoff_cgeneral_amore_zless_tnearest_flat_untextured, FB_triangle_zoff_cgeneral_amore_zless_tnearest_flat_textured, FB_triangle_zoff_cgeneral_amore_zless_tnearest_flat_perspective }, { FB_triangle_zoff_cgeneral_amore_zless_tnearest_smooth_untextured, FB_triangle_zoff_cgeneral_amore_zless_tnearest_smooth_textured, FB_triangle_zoff_cgeneral_amore_zless_tnearest_smooth_perspective } }, { { FB_triangle_zoff_cgeneral_amore_zless_tmipmap_white_untextured, FB_triangle_zoff_cgeneral_amore_zless_tmipmap_white_textured, FB_triangle_zoff_cgeneral_amore_zless_tmipmap_white_perspective }, { FB_triangle_zoff_cgeneral_amore_zless_tmipmap_flat_untextured, FB_triangle_zoff_cgeneral_amore_zless_tmipmap_flat_textured, FB_triangle_zoff_cgeneral_amore_zless_tmipmap_flat_perspective }, { FB_triangle_zoff_cgeneral_amore_zless_tmipmap_smooth_untextured, FB_triangle_zoff_cgeneral_amore_zless_tmipmap_smooth_textured, FB_triangle_zoff_cgeneral_amore_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_cgeneral_amore_zless_tgeneral_white_untextured, FB_triangle_zoff_cgeneral_amore_zless_tgeneral_white_textured, FB_triangle_zoff_cgeneral_amore_zless_tgeneral_white_perspective }, { FB_triangle_zoff_cgeneral_amore_zless_tgeneral_flat_untextured, FB_triangle_zoff_cgeneral_amore_zless_tgeneral_flat_textured, FB_triangle_zoff_cgeneral_amore_zless_tgeneral_flat_perspective }, { FB_triangle_zoff_cgeneral_amore_zless_tgeneral_smooth_untextured, FB_triangle_zoff_cgeneral_amore_zless_tgeneral_smooth_textured, FB_triangle_zoff_cgeneral_amore_zless_tgeneral_smooth_perspective } } } } }, { { { { { FB_triangle_zoff_coff_anone_znone_tnearest_white_untextured, FB_triangle_zoff_coff_anone_znone_tnearest_white_textured, FB_triangle_zoff_coff_anone_znone_tnearest_white_perspective }, { FB_triangle_zoff_coff_anone_znone_tnearest_flat_untextured, FB_triangle_zoff_coff_anone_znone_tnearest_flat_textured, FB_triangle_zoff_coff_anone_znone_tnearest_flat_perspective }, { FB_triangle_zoff_coff_anone_znone_tnearest_smooth_untextured, FB_triangle_zoff_coff_anone_znone_tnearest_smooth_textured, FB_triangle_zoff_coff_anone_znone_tnearest_smooth_perspective } }, { { FB_triangle_zoff_coff_anone_znone_tmipmap_white_untextured, FB_triangle_zoff_coff_anone_znone_tmipmap_white_textured, FB_triangle_zoff_coff_anone_znone_tmipmap_white_perspective }, { FB_triangle_zoff_coff_anone_znone_tmipmap_flat_untextured, FB_triangle_zoff_coff_anone_znone_tmipmap_flat_textured, FB_triangle_zoff_coff_anone_znone_tmipmap_flat_perspective }, { FB_triangle_zoff_coff_anone_znone_tmipmap_smooth_untextured, FB_triangle_zoff_coff_anone_znone_tmipmap_smooth_textured, FB_triangle_zoff_coff_anone_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_coff_anone_znone_tgeneral_white_untextured, FB_triangle_zoff_coff_anone_znone_tgeneral_white_textured, FB_triangle_zoff_coff_anone_znone_tgeneral_white_perspective }, { FB_triangle_zoff_coff_anone_znone_tgeneral_flat_untextured, FB_triangle_zoff_coff_anone_znone_tgeneral_flat_textured, FB_triangle_zoff_coff_anone_znone_tgeneral_flat_perspective }, { FB_triangle_zoff_coff_anone_znone_tgeneral_smooth_untextured, FB_triangle_zoff_coff_anone_znone_tgeneral_smooth_textured, FB_triangle_zoff_coff_anone_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zoff_coff_anone_zless_tnearest_white_untextured, FB_triangle_zoff_coff_anone_zless_tnearest_white_textured, FB_triangle_zoff_coff_anone_zless_tnearest_white_perspective }, { FB_triangle_zoff_coff_anone_zless_tnearest_flat_untextured, FB_triangle_zoff_coff_anone_zless_tnearest_flat_textured, FB_triangle_zoff_coff_anone_zless_tnearest_flat_perspective }, { FB_triangle_zoff_coff_anone_zless_tnearest_smooth_untextured, FB_triangle_zoff_coff_anone_zless_tnearest_smooth_textured, FB_triangle_zoff_coff_anone_zless_tnearest_smooth_perspective } }, { { FB_triangle_zoff_coff_anone_zless_tmipmap_white_untextured, FB_triangle_zoff_coff_anone_zless_tmipmap_white_textured, FB_triangle_zoff_coff_anone_zless_tmipmap_white_perspective }, { FB_triangle_zoff_coff_anone_zless_tmipmap_flat_untextured, FB_triangle_zoff_coff_anone_zless_tmipmap_flat_textured, FB_triangle_zoff_coff_anone_zless_tmipmap_flat_perspective }, { FB_triangle_zoff_coff_anone_zless_tmipmap_smooth_untextured, FB_triangle_zoff_coff_anone_zless_tmipmap_smooth_textured, FB_triangle_zoff_coff_anone_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_coff_anone_zless_tgeneral_white_untextured, FB_triangle_zoff_coff_anone_zless_tgeneral_white_textured, FB_triangle_zoff_coff_anone_zless_tgeneral_white_perspective }, { FB_triangle_zoff_coff_anone_zless_tgeneral_flat_untextured, FB_triangle_zoff_coff_anone_zless_tgeneral_flat_textured, FB_triangle_zoff_coff_anone_zless_tgeneral_flat_perspective }, { FB_triangle_zoff_coff_anone_zless_tgeneral_smooth_untextured, FB_triangle_zoff_coff_anone_zless_tgeneral_smooth_textured, FB_triangle_zoff_coff_anone_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zoff_coff_aless_znone_tnearest_white_untextured, FB_triangle_zoff_coff_aless_znone_tnearest_white_textured, FB_triangle_zoff_coff_aless_znone_tnearest_white_perspective }, { FB_triangle_zoff_coff_aless_znone_tnearest_flat_untextured, FB_triangle_zoff_coff_aless_znone_tnearest_flat_textured, FB_triangle_zoff_coff_aless_znone_tnearest_flat_perspective }, { FB_triangle_zoff_coff_aless_znone_tnearest_smooth_untextured, FB_triangle_zoff_coff_aless_znone_tnearest_smooth_textured, FB_triangle_zoff_coff_aless_znone_tnearest_smooth_perspective } }, { { FB_triangle_zoff_coff_aless_znone_tmipmap_white_untextured, FB_triangle_zoff_coff_aless_znone_tmipmap_white_textured, FB_triangle_zoff_coff_aless_znone_tmipmap_white_perspective }, { FB_triangle_zoff_coff_aless_znone_tmipmap_flat_untextured, FB_triangle_zoff_coff_aless_znone_tmipmap_flat_textured, FB_triangle_zoff_coff_aless_znone_tmipmap_flat_perspective }, { FB_triangle_zoff_coff_aless_znone_tmipmap_smooth_untextured, FB_triangle_zoff_coff_aless_znone_tmipmap_smooth_textured, FB_triangle_zoff_coff_aless_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_coff_aless_znone_tgeneral_white_untextured, FB_triangle_zoff_coff_aless_znone_tgeneral_white_textured, FB_triangle_zoff_coff_aless_znone_tgeneral_white_perspective }, { FB_triangle_zoff_coff_aless_znone_tgeneral_flat_untextured, FB_triangle_zoff_coff_aless_znone_tgeneral_flat_textured, FB_triangle_zoff_coff_aless_znone_tgeneral_flat_perspective }, { FB_triangle_zoff_coff_aless_znone_tgeneral_smooth_untextured, FB_triangle_zoff_coff_aless_znone_tgeneral_smooth_textured, FB_triangle_zoff_coff_aless_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zoff_coff_aless_zless_tnearest_white_untextured, FB_triangle_zoff_coff_aless_zless_tnearest_white_textured, FB_triangle_zoff_coff_aless_zless_tnearest_white_perspective }, { FB_triangle_zoff_coff_aless_zless_tnearest_flat_untextured, FB_triangle_zoff_coff_aless_zless_tnearest_flat_textured, FB_triangle_zoff_coff_aless_zless_tnearest_flat_perspective }, { FB_triangle_zoff_coff_aless_zless_tnearest_smooth_untextured, FB_triangle_zoff_coff_aless_zless_tnearest_smooth_textured, FB_triangle_zoff_coff_aless_zless_tnearest_smooth_perspective } }, { { FB_triangle_zoff_coff_aless_zless_tmipmap_white_untextured, FB_triangle_zoff_coff_aless_zless_tmipmap_white_textured, FB_triangle_zoff_coff_aless_zless_tmipmap_white_perspective }, { FB_triangle_zoff_coff_aless_zless_tmipmap_flat_untextured, FB_triangle_zoff_coff_aless_zless_tmipmap_flat_textured, FB_triangle_zoff_coff_aless_zless_tmipmap_flat_perspective }, { FB_triangle_zoff_coff_aless_zless_tmipmap_smooth_untextured, FB_triangle_zoff_coff_aless_zless_tmipmap_smooth_textured, FB_triangle_zoff_coff_aless_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_coff_aless_zless_tgeneral_white_untextured, FB_triangle_zoff_coff_aless_zless_tgeneral_white_textured, FB_triangle_zoff_coff_aless_zless_tgeneral_white_perspective }, { FB_triangle_zoff_coff_aless_zless_tgeneral_flat_untextured, FB_triangle_zoff_coff_aless_zless_tgeneral_flat_textured, FB_triangle_zoff_coff_aless_zless_tgeneral_flat_perspective }, { FB_triangle_zoff_coff_aless_zless_tgeneral_smooth_untextured, FB_triangle_zoff_coff_aless_zless_tgeneral_smooth_textured, FB_triangle_zoff_coff_aless_zless_tgeneral_smooth_perspective } } } }, { { { { FB_triangle_zoff_coff_amore_znone_tnearest_white_untextured, FB_triangle_zoff_coff_amore_znone_tnearest_white_textured, FB_triangle_zoff_coff_amore_znone_tnearest_white_perspective }, { FB_triangle_zoff_coff_amore_znone_tnearest_flat_untextured, FB_triangle_zoff_coff_amore_znone_tnearest_flat_textured, FB_triangle_zoff_coff_amore_znone_tnearest_flat_perspective }, { FB_triangle_zoff_coff_amore_znone_tnearest_smooth_untextured, FB_triangle_zoff_coff_amore_znone_tnearest_smooth_textured, FB_triangle_zoff_coff_amore_znone_tnearest_smooth_perspective } }, { { FB_triangle_zoff_coff_amore_znone_tmipmap_white_untextured, FB_triangle_zoff_coff_amore_znone_tmipmap_white_textured, FB_triangle_zoff_coff_amore_znone_tmipmap_white_perspective }, { FB_triangle_zoff_coff_amore_znone_tmipmap_flat_untextured, FB_triangle_zoff_coff_amore_znone_tmipmap_flat_textured, FB_triangle_zoff_coff_amore_znone_tmipmap_flat_perspective }, { FB_triangle_zoff_coff_amore_znone_tmipmap_smooth_untextured, FB_triangle_zoff_coff_amore_znone_tmipmap_smooth_textured, FB_triangle_zoff_coff_amore_znone_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_coff_amore_znone_tgeneral_white_untextured, FB_triangle_zoff_coff_amore_znone_tgeneral_white_textured, FB_triangle_zoff_coff_amore_znone_tgeneral_white_perspective }, { FB_triangle_zoff_coff_amore_znone_tgeneral_flat_untextured, FB_triangle_zoff_coff_amore_znone_tgeneral_flat_textured, FB_triangle_zoff_coff_amore_znone_tgeneral_flat_perspective }, { FB_triangle_zoff_coff_amore_znone_tgeneral_smooth_untextured, FB_triangle_zoff_coff_amore_znone_tgeneral_smooth_textured, FB_triangle_zoff_coff_amore_znone_tgeneral_smooth_perspective } } }, { { { FB_triangle_zoff_coff_amore_zless_tnearest_white_untextured, FB_triangle_zoff_coff_amore_zless_tnearest_white_textured, FB_triangle_zoff_coff_amore_zless_tnearest_white_perspective }, { FB_triangle_zoff_coff_amore_zless_tnearest_flat_untextured, FB_triangle_zoff_coff_amore_zless_tnearest_flat_textured, FB_triangle_zoff_coff_amore_zless_tnearest_flat_perspective }, { FB_triangle_zoff_coff_amore_zless_tnearest_smooth_untextured, FB_triangle_zoff_coff_amore_zless_tnearest_smooth_textured, FB_triangle_zoff_coff_amore_zless_tnearest_smooth_perspective } }, { { FB_triangle_zoff_coff_amore_zless_tmipmap_white_untextured, FB_triangle_zoff_coff_amore_zless_tmipmap_white_textured, FB_triangle_zoff_coff_amore_zless_tmipmap_white_perspective }, { FB_triangle_zoff_coff_amore_zless_tmipmap_flat_untextured, FB_triangle_zoff_coff_amore_zless_tmipmap_flat_textured, FB_triangle_zoff_coff_amore_zless_tmipmap_flat_perspective }, { FB_triangle_zoff_coff_amore_zless_tmipmap_smooth_untextured, FB_triangle_zoff_coff_amore_zless_tmipmap_smooth_textured, FB_triangle_zoff_coff_amore_zless_tmipmap_smooth_perspective } }, { { FB_triangle_zoff_coff_amore_zless_tgeneral_white_untextured, FB_triangle_zoff_coff_amore_zless_tgeneral_white_textured, FB_triangle_zoff_coff_amore_zless_tgeneral_white_perspective }, { FB_triangle_zoff_coff_amore_zless_tgeneral_flat_untextured, FB_triangle_zoff_coff_amore_zless_tgeneral_flat_textured, FB_triangle_zoff_coff_amore_zless_tgeneral_flat_perspective }, { FB_triangle_zoff_coff_amore_zless_tgeneral_smooth_untextured, FB_triangle_zoff_coff_amore_zless_tgeneral_smooth_textured, FB_triangle_zoff_coff_amore_zless_tgeneral_smooth_perspective } } } } } } };