/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file colladaBindMaterial.h * @author rdb * @date 2011-05-25 */ #ifndef COLLADABINDMATERIAL_H #define COLLADABINDMATERIAL_H #include "config_collada.h" #include "renderState.h" #include "pmap.h" class ColladaPrimitive; class domBind_material; class domInstance_material; /** * Class that deals with binding materials to COLLADA geometry. */ class ColladaBindMaterial { public: CPT(RenderState) get_material(const ColladaPrimitive *prim) const; CPT(RenderState) get_material(const string &symbol) const; void load_bind_material(domBind_material &bind_mat); void load_instance_material(domInstance_material &inst); private: pmap _states; }; #endif