/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file p3dFloatObject.cxx * @author drose * @date 2009-06-30 */ #include "p3dFloatObject.h" /** * */ P3DFloatObject:: P3DFloatObject(double value) : _value(value) { } /** * */ P3DFloatObject:: P3DFloatObject(const P3DFloatObject ©) : P3DObject(copy), _value(copy._value) { } /** * Returns the fundamental type of this kind of object. */ P3D_object_type P3DFloatObject:: get_type() { return P3D_OT_float; } /** * Returns the object value coerced to a boolean, if possible. */ bool P3DFloatObject:: get_bool() { return (_value != 0.0); } /** * Returns the object value coerced to an integer, if possible. */ int P3DFloatObject:: get_int() { return (int)_value; } /** * Returns the object value coerced to a floating-point value, if possible. */ double P3DFloatObject:: get_float() { return _value; } /** * Fills the indicated C++ string object with the value of this object coerced * to a string. */ void P3DFloatObject:: make_string(std::string &value) { std::ostringstream strm; strm << _value; value = strm.str(); }