// Filename: ribGraphicsWindow.I // Created by: drose (17Feb99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #include //////////////////////////////////////////////////////////////////// // Function: RIBGraphicsWindow::set_rib_filename_template // Access: Public // Description: Specifies the string that defines the filename that // will be generated for each RIB file output by the // GraphicsWindow. The template may contain any of the // % format characters described in ribGraphicsWindow.h. // In particular, if it contains %f (or some variant), // there will be a separate RIB file generated for each // frame; otherwise, all the frames will be written to // the same RIB file. //////////////////////////////////////////////////////////////////// INLINE void RIBGraphicsWindow:: set_rib_filename_template(const string &str) { _rib_filename_template = str; _rib_per_frame = check_per_frame(str); } //////////////////////////////////////////////////////////////////// // Function: RIBGraphicsWindow::get_rib_filename_template // Access: Public // Description: Returns the string that defines the RIB filename. // See set_rib_filename_template(). //////////////////////////////////////////////////////////////////// INLINE string RIBGraphicsWindow:: get_rib_filename_template() const { return _rib_filename_template; } //////////////////////////////////////////////////////////////////// // Function: RIBGraphicsWindow::get_rib_filename // Access: Public // Description: Returns the name of the RIB file that will be created // at the next (or possibly only the first) call to // begin_frame(). //////////////////////////////////////////////////////////////////// INLINE string RIBGraphicsWindow:: get_rib_filename() const { return format_name(_rib_filename_template); } //////////////////////////////////////////////////////////////////// // Function: RIBGraphicsWindow::rib_per_frame // Access: Public // Description: Returns true if the RIB filename template contains // the format specification %f, which means there will // be a separate RIB file generated for each frame. //////////////////////////////////////////////////////////////////// INLINE bool RIBGraphicsWindow:: rib_per_frame() const { return _rib_per_frame; } //////////////////////////////////////////////////////////////////// // Function: RIBGraphicsWindow::set_image_filename_template // Access: Public // Description: Specifies the string that defines the filename that // will be written to the RIB file as an output filename // request. The template may contain any of the // % format characters descimageed in RIBGraphicsWindow.h. // In particular, if it contains %f (or some variant), // there will be a separate image file generated for each // frame; otherwise, all the frames will be written to // the same image file, whatever that might mean. // // This string may also be empty. If it is, no // "Display" command will be written to the RIB file, // and the renderer will choose whatever output filename // is appropriate. //////////////////////////////////////////////////////////////////// INLINE void RIBGraphicsWindow:: set_image_filename_template(const string &str) { _image_filename_template = str; _image_per_frame = check_per_frame(str); } //////////////////////////////////////////////////////////////////// // Function: RIBGraphicsWindow::get_image_filename_template // Access: Public // Description: Returns the string that defines the image filename. // See set_image_filename_template(). //////////////////////////////////////////////////////////////////// INLINE string RIBGraphicsWindow:: get_image_filename_template() const { return _image_filename_template; } //////////////////////////////////////////////////////////////////// // Function: RIBGraphicsWindow::get_image_filename // Access: Public // Description: Returns the name of the image file that will be // created at the next call to begin_frame(). //////////////////////////////////////////////////////////////////// INLINE string RIBGraphicsWindow:: get_image_filename() const { return format_name(_image_filename_template); } //////////////////////////////////////////////////////////////////// // Function: RIBGraphicsWindow::image_per_frame // Access: Public // Description: Returns true if the image filename template contains // the format specification %f, which means there will // be a separate image file generated for each frame. //////////////////////////////////////////////////////////////////// INLINE bool RIBGraphicsWindow:: image_per_frame() const { return _image_per_frame; } //////////////////////////////////////////////////////////////////// // Function: RIBGraphicsStateWindow::set_texture_directory // Access: Public // Description: Sets the name of the directory into which texture // maps are copied to be available to the RIB file. //////////////////////////////////////////////////////////////////// INLINE void RIBGraphicsWindow:: set_texture_directory(const string &directory) { DCAST(RIBGraphicsStateGuardian, _gsg)->set_texture_directory(directory); } //////////////////////////////////////////////////////////////////// // Function: RIBGraphicsWindow::get_texture_directory // Access: Public // Description: Returns the name of the directory into which texture // maps are copied to be available to the RIB file. //////////////////////////////////////////////////////////////////// INLINE string RIBGraphicsWindow:: get_texture_directory() const { return DCAST(RIBGraphicsStateGuardian, _gsg)->get_texture_directory(); } //////////////////////////////////////////////////////////////////// // Function: RIBGraphicsWindow::set_texture_extension // Access: Public // Description: Specifies the filename extension that texture map // files are given when they are copied into the // directory for RIB files. This might also imply an // image type. The default is "tiff", which implies // TIFF files. //////////////////////////////////////////////////////////////////// INLINE void RIBGraphicsWindow:: set_texture_extension(const string &extension) { DCAST(RIBGraphicsStateGuardian, _gsg)->set_texture_extension(extension); } //////////////////////////////////////////////////////////////////// // Function: RIBGraphicsWindow::get_texture_extension // Access: Public // Description: Returns the filename extension that texture map // files are given when they are copied into the // directory for RIB files. //////////////////////////////////////////////////////////////////// INLINE string RIBGraphicsWindow:: get_texture_extension() const { return DCAST(RIBGraphicsStateGuardian, _gsg)->get_texture_extension(); }