// Filename: fadeLodNodeData.cxx // Created by: drose (29Sep04) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #include "fadeLodNodeData.h" TypeHandle FadeLODNodeData::_type_handle; //////////////////////////////////////////////////////////////////// // Function: FadeLODNodeData::output // Access: Public, Virtual // Description: //////////////////////////////////////////////////////////////////// void FadeLODNodeData:: output(ostream &out) const { AuxSceneData::output(out); if (_fade_mode) { out << " fading " << _fade_out << " to " << _fade_in << " since " << _fade_start; } else { out << " showing " << _fade_in; } }