// Filename: nodeVertexTransform.h // Created by: drose (22Feb07) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef NODEVERTEXTRANSFORM_H #define NODEVERTEXTRANSFORM_H #include "pandabase.h" #include "pandaNode.h" #include "vertexTransform.h" class FactoryParams; //////////////////////////////////////////////////////////////////// // Class : NodeVertexTransform // Description : This VertexTransform gets its matrix from the // Transform stored on a node. It can also compose its // node's transform with another VertexTransform, // allowing you to build up a chain of // NodeVertexTransforms that represent a list of // composed matrices. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_GRUTIL NodeVertexTransform : public VertexTransform { PUBLISHED: NodeVertexTransform(const PandaNode *node, const VertexTransform *prev = NULL); INLINE const PandaNode *get_node() const; INLINE const VertexTransform *get_prev() const; virtual void get_matrix(LMatrix4f &matrix) const; virtual void output(ostream &out) const; private: CPT(PandaNode) _node; CPT(VertexTransform) _prev; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { VertexTransform::init_type(); register_type(_type_handle, "NodeVertexTransform", VertexTransform::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class RigidBodyCombiner; }; #include "nodeVertexTransform.I" #endif