// Filename: eggSwitchCondition.h // Created by: drose (08Feb99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef EGGSWITCHCONDITION #define EGGSWITCHCONDITION #include "pandabase.h" #include "eggObject.h" #include "luse.h" //////////////////////////////////////////////////////////////////// // Class : EggSwitchCondition // Description : This corresponds to a entry within // a group. It indicates the condition at which a // level-of-detail is switched in or out. This is // actually an abstract base class for potentially any // number of specific different kinds of switching // conditions; presently, only a type is // actually supported. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAEGG EggSwitchCondition : public EggObject { PUBLISHED: virtual EggSwitchCondition *make_copy() const=0; virtual void write(ostream &out, int indent_level) const=0; virtual void transform(const LMatrix4d &mat)=0; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { EggObject::init_type(); register_type(_type_handle, "EggSwitchCondition", EggObject::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; //////////////////////////////////////////////////////////////////// // Class : EggSwitchConditionDistance // Description : A SwitchCondition that switches the levels-of-detail // based on distance from the camera's eyepoint. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAEGG EggSwitchConditionDistance : public EggSwitchCondition { PUBLISHED: EggSwitchConditionDistance(double switch_in, double switch_out, const LPoint3d ¢er, double fade = 0.0); virtual EggSwitchCondition *make_copy() const; virtual void write(ostream &out, int indent_level) const; virtual void transform(const LMatrix4d &mat); double _switch_in, _switch_out, _fade; LPoint3d _center; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { EggSwitchCondition::init_type(); register_type(_type_handle, "EggSwitchConditionDistance", EggSwitchCondition::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } private: static TypeHandle _type_handle; }; #endif