// Filename: physxBoxShape.h // Created by: enn0x (16Sep09) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef PHYSXBOXSHAPE_H #define PHYSXBOXSHAPE_H #include "pandabase.h" #include "lvector3.h" #include "physxShape.h" #include "physx_includes.h" class PhysxBoxShapeDesc; //////////////////////////////////////////////////////////////////// // Class : PhysxBoxShape // Description : A box shaped collision detection primitive. Each // shape is owned by the actor which it is attached // to. // // An instance can be created by calling the // createShape() method of the PhysxActor object that // will own it, with a PhysxBoxShapeDesc object as the // parameter, or by adding the shape descriptor to the // PhysxActorDesc class before creating the actor. // // The shape is deleted by calling release() on the // shape itself. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSX PhysxBoxShape : public PhysxShape { PUBLISHED: INLINE PhysxBoxShape(); INLINE ~PhysxBoxShape(); void save_to_desc(PhysxBoxShapeDesc &shapeDesc) const; void set_dimensions(const LVector3f &dimensions); LVector3f get_dimensions() const; //////////////////////////////////////////////////////////////////// public: INLINE NxShape *ptr() const { return (NxShape *)_ptr; }; void link(NxShape *shapePtr); void unlink(); private: NxBoxShape *_ptr; //////////////////////////////////////////////////////////////////// public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PhysxShape::init_type(); register_type(_type_handle, "PhysxBoxShape", PhysxShape::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() { init_type(); return get_class_type(); } private: static TypeHandle _type_handle; }; #include "physxBoxShape.I" #endif // PHYSXBOXSHAPE_H