// Filename: eggCharacterCollection.h // Created by: drose (26Feb01) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef EGGCHARACTERCOLLECTION_H #define EGGCHARACTERCOLLECTION_H #include #include "eggCharacterData.h" #include #include #include class EggTable; class EggAttributes; //////////////////////////////////////////////////////////////////// // Class : EggCharacterCollection // Description : Represents a set of characters, as read and collected // from possibly several model and/or animation egg // files. //////////////////////////////////////////////////////////////////// class EggCharacterCollection { public: EggCharacterCollection(); virtual ~EggCharacterCollection(); int add_egg(EggData *egg); INLINE int get_num_eggs() const; INLINE EggData *get_egg(int i) const; INLINE int get_first_model_index(int egg_index) const; INLINE int get_num_models(int egg_index) const; INLINE int get_num_characters() const; INLINE EggCharacterData *get_character(int i) const; EggCharacterData *get_character_by_name(const string &character_name) const; INLINE EggCharacterData *get_character_by_model_index(int model_index) const; virtual void write(ostream &out, int indent_level = 0) const; virtual EggCharacterData *make_character_data(); virtual EggJointData *make_joint_data(EggCharacterData *char_data); virtual EggSliderData *make_slider_data(EggCharacterData *char_data); public: EggCharacterData *make_character(const string &character_name); class EggInfo { public: PT(EggData) _egg; typedef pvector Models; Models _models; int _first_model_index; }; typedef pvector Eggs; Eggs _eggs; typedef pvector Characters; Characters _characters; Characters _characters_by_model_index; private: bool scan_hierarchy(EggNode *egg_node); void scan_for_top_joints(EggNode *egg_node, EggNode *model_root, const string &character_name); void scan_for_top_tables(EggTable *bundle, EggNode *model_root, const string &character_name); void scan_for_morphs(EggNode *egg_node, int model_index, EggCharacterData *char_data); void scan_for_sliders(EggNode *egg_node, int model_index, EggCharacterData *char_data); void add_morph_back_pointers(EggAttributes *attrib, EggObject *egg_object, int model_index, EggCharacterData *char_data); // The _top_egg_nodes member is only used temporarily, when adding // each pre-existing egg file to the structure for the first time. typedef pvector EggNodeList; typedef pmap TopEggNodes; typedef pmap TopEggNodesByName; TopEggNodesByName _top_egg_nodes; int _next_model_index; void match_egg_nodes(EggCharacterData *char_Data, EggJointData *joint_data, EggNodeList &egg_nodes, int egg_index, int model_index); void found_egg_match(EggCharacterData *char_data, EggJointData *joint_data, EggNode *egg_node, int egg_index, int model_index); }; #include "eggCharacterCollection.I" #endif