// Filename: linearControlForce.h // Created by: Dave Schuyler (2006) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef LINEARCONTROLFORCE_H #define LINEARCONTROLFORCE_H #include "linearForce.h" //////////////////////////////////////////////////////////////// // Class : LinearControlForce // Description : Simple directed vector force. This force is // different from the others in that it can be // global and still only affect a single object. // That might not make sense for a physics simulation, // but it's very handy for a game. I.e. this is // the force applied by user on the selected object. //////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS LinearControlForce : public LinearForce { PUBLISHED: LinearControlForce(const PhysicsObject *po = 0, PN_stdfloat a = 1.0f, bool mass = false); LinearControlForce(const LinearControlForce ©); virtual ~LinearControlForce(); INLINE void clear_physics_object(); INLINE void set_physics_object(const PhysicsObject *po); INLINE CPT(PhysicsObject) get_physics_object() const; INLINE void set_vector(const LVector3& v); INLINE void set_vector(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z); INLINE LVector3 get_local_vector() const; virtual void output(ostream &out) const; virtual void write(ostream &out, unsigned int indent=0) const; private: CPT(PhysicsObject) _physics_object; LVector3 _fvec; virtual LinearForce *make_copy(); virtual LVector3 get_child_vector(const PhysicsObject *po); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { LinearForce::init_type(); register_type(_type_handle, "LinearControlForce", LinearForce::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "linearControlForce.I" #endif // LINEARCONTROLFORCE_H