/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file tinySDLGraphicsPipe.h * @author drose * @date 2008-04-24 */ #ifndef TINYSDLGRAPHICSPIPE_H #define TINYSDLGRAPHICSPIPE_H #include "pandabase.h" #ifdef HAVE_SDL #include "graphicsWindow.h" #include "graphicsPipe.h" class FrameBufferProperties; /** * This graphics pipe manages SDL windows for rendering TinyPanda software * buffers. */ class EXPCL_TINYDISPLAY TinySDLGraphicsPipe : public GraphicsPipe { public: TinySDLGraphicsPipe(); virtual ~TinySDLGraphicsPipe(); virtual std::string get_interface_name() const; static PT(GraphicsPipe) pipe_constructor(); protected: virtual PT(GraphicsOutput) make_output(const std::string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsEngine *engine, GraphicsStateGuardian *gsg, GraphicsOutput *host, int retry, bool &precertify); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { GraphicsPipe::init_type(); register_type(_type_handle, "TinySDLGraphicsPipe", GraphicsPipe::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "tinySDLGraphicsPipe.I" #endif // HAVE_SDL #endif