#define EGG_NUMBER 257 #define EGG_ULONG 258 #define EGG_STRING 259 #define ANIMPRELOAD 260 #define BEZIERCURVE 261 #define BFACE 262 #define BILLBOARD 263 #define BILLBOARDCENTER 264 #define BINORMAL 265 #define BUNDLE 266 #define CLOSED 267 #define COLLIDE 268 #define COMMENT 269 #define COMPONENT 270 #define COORDSYSTEM 271 #define CV 272 #define DART 273 #define DNORMAL 274 #define DRGBA 275 #define DUV 276 #define DXYZ 277 #define DCS 278 #define DISTANCE 279 #define DTREF 280 #define DYNAMICVERTEXPOOL 281 #define EXTERNAL_FILE 282 #define FLIGHT 283 #define GROUP 284 #define HIP 285 #define INTANGENT 286 #define JOINT 287 #define KNOTS 288 #define INCLUDE 289 #define INSTANCE 290 #define LINE 291 #define LOOP 292 #define MATERIAL 293 #define MATRIX3 294 #define MATRIX4 295 #define MODEL 296 #define MREF 297 #define NORMAL 298 #define NURBSCURVE 299 #define NURBSSURFACE 300 #define OBJECTTYPE 301 #define ORDER 302 #define OUTTANGENT 303 #define POINTLIGHT 304 #define POLYGON 305 #define REF 306 #define RGBA 307 #define ROTATE 308 #define ROTX 309 #define ROTY 310 #define ROTZ 311 #define SANIM 312 #define SCALAR 313 #define SCALE 314 #define SEQUENCE 315 #define SHADING 316 #define SWITCH 317 #define SWITCHCONDITION 318 #define TABLE 319 #define TABLE_V 320 #define TAG 321 #define TANGENT 322 #define TEXLIST 323 #define TEXTURE 324 #define TLENGTHS 325 #define TRANSFORM 326 #define TRANSLATE 327 #define TREF 328 #define TRIANGLEFAN 329 #define TRIANGLESTRIP 330 #define TRIM 331 #define TXT 332 #define UKNOTS 333 #define UV 334 #define VKNOTS 335 #define VERTEX 336 #define VERTEXANIM 337 #define VERTEXPOOL 338 #define VERTEXREF 339 #define XFMANIM 340 #define XFMSANIM 341 #define START_EGG 342 #define START_GROUP_BODY 343 #define START_TEXTURE_BODY 344 #define START_PRIMITIVE_BODY 345 extern YYSTYPE eggyylval;