// Filename: depthOffsetAttrib.cxx // Created by: drose (14Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #include "depthOffsetAttrib.h" #include "graphicsStateGuardianBase.h" #include "dcast.h" #include "bamReader.h" #include "bamWriter.h" #include "datagram.h" #include "datagramIterator.h" TypeHandle DepthOffsetAttrib::_type_handle; //////////////////////////////////////////////////////////////////// // Function: DepthOffsetAttrib::make // Access: Published, Static // Description: Constructs a new DepthOffsetAttrib object that // indicates the relative amount of bias to write to the // depth buffer for subsequent geometry. //////////////////////////////////////////////////////////////////// CPT(RenderAttrib) DepthOffsetAttrib:: make(int offset) { DepthOffsetAttrib *attrib = new DepthOffsetAttrib(offset); return return_new(attrib); } //////////////////////////////////////////////////////////////////// // Function: DepthOffsetAttrib::issue // Access: Public, Virtual // Description: Calls the appropriate method on the indicated GSG // to issue the graphics commands appropriate to the // given attribute. This is normally called // (indirectly) only from // GraphicsStateGuardian::set_state() or modify_state(). //////////////////////////////////////////////////////////////////// void DepthOffsetAttrib:: issue(GraphicsStateGuardianBase *gsg) const { gsg->issue_depth_offset(this); } //////////////////////////////////////////////////////////////////// // Function: DepthOffsetAttrib::output // Access: Public, Virtual // Description: //////////////////////////////////////////////////////////////////// void DepthOffsetAttrib:: output(ostream &out) const { out << get_type() << ":(" << get_offset() << ")"; } //////////////////////////////////////////////////////////////////// // Function: DepthOffsetAttrib::compare_to_impl // Access: Protected, Virtual // Description: Intended to be overridden by derived DepthOffsetAttrib // types to return a unique number indicating whether // this DepthOffsetAttrib is equivalent to the other one. // // This should return 0 if the two DepthOffsetAttrib objects // are equivalent, a number less than zero if this one // should be sorted before the other one, and a number // greater than zero otherwise. // // This will only be called with two DepthOffsetAttrib // objects whose get_type() functions return the same. //////////////////////////////////////////////////////////////////// int DepthOffsetAttrib:: compare_to_impl(const RenderAttrib *other) const { const DepthOffsetAttrib *ta; DCAST_INTO_R(ta, other, 0); return _offset - ta->_offset; } //////////////////////////////////////////////////////////////////// // Function: DepthOffsetAttrib::compose_impl // Access: Protected, Virtual // Description: Intended to be overridden by derived RenderAttrib // types to specify how two consecutive RenderAttrib // objects of the same type interact. // // This should return the result of applying the other // RenderAttrib to a node in the scene graph below this // RenderAttrib, which was already applied. In most // cases, the result is the same as the other // RenderAttrib (that is, a subsequent RenderAttrib // completely replaces the preceding one). On the other // hand, some kinds of RenderAttrib (for instance, // ColorTransformAttrib) might combine in meaningful // ways. //////////////////////////////////////////////////////////////////// CPT(RenderAttrib) DepthOffsetAttrib:: compose_impl(const RenderAttrib *other) const { const DepthOffsetAttrib *ta; DCAST_INTO_R(ta, other, 0); int new_offset = ta->_offset + _offset; DepthOffsetAttrib *attrib = new DepthOffsetAttrib(new_offset); return return_new(attrib); } //////////////////////////////////////////////////////////////////// // Function: DepthOffsetAttrib::invert_compose_impl // Access: Protected, Virtual // Description: Intended to be overridden by derived RenderAttrib // types to specify how two consecutive RenderAttrib // objects of the same type interact. // // See invert_compose() and compose_impl(). //////////////////////////////////////////////////////////////////// CPT(RenderAttrib) DepthOffsetAttrib:: invert_compose_impl(const RenderAttrib *other) const { const DepthOffsetAttrib *ta; DCAST_INTO_R(ta, other, 0); int new_offset = ta->_offset - _offset; DepthOffsetAttrib *attrib = new DepthOffsetAttrib(new_offset); return return_new(attrib); } //////////////////////////////////////////////////////////////////// // Function: DepthOffsetAttrib::make_default_impl // Access: Protected, Virtual // Description: Intended to be overridden by derived DepthOffsetAttrib // types to specify what the default property for a // DepthOffsetAttrib of this type should be. // // This should return a newly-allocated DepthOffsetAttrib of // the same type that corresponds to whatever the // standard default for this kind of DepthOffsetAttrib is. //////////////////////////////////////////////////////////////////// RenderAttrib *DepthOffsetAttrib:: make_default_impl() const { return new DepthOffsetAttrib(0); } //////////////////////////////////////////////////////////////////// // Function: DepthOffsetAttrib::register_with_read_factory // Access: Public, Static // Description: Tells the BamReader how to create objects of type // DepthOffsetAttrib. //////////////////////////////////////////////////////////////////// void DepthOffsetAttrib:: register_with_read_factory() { BamReader::get_factory()->register_factory(get_class_type(), make_from_bam); } //////////////////////////////////////////////////////////////////// // Function: DepthOffsetAttrib::write_datagram // Access: Public, Virtual // Description: Writes the contents of this object to the datagram // for shipping out to a Bam file. //////////////////////////////////////////////////////////////////// void DepthOffsetAttrib:: write_datagram(BamWriter *manager, Datagram &dg) { RenderAttrib::write_datagram(manager, dg); dg.add_int32(_offset); } //////////////////////////////////////////////////////////////////// // Function: DepthOffsetAttrib::make_from_bam // Access: Protected, Static // Description: This function is called by the BamReader's factory // when a new object of type DepthOffsetAttrib is encountered // in the Bam file. It should create the DepthOffsetAttrib // and extract its information from the file. //////////////////////////////////////////////////////////////////// TypedWritable *DepthOffsetAttrib:: make_from_bam(const FactoryParams ¶ms) { DepthOffsetAttrib *attrib = new DepthOffsetAttrib(0); DatagramIterator scan; BamReader *manager; parse_params(params, scan, manager); attrib->fillin(scan, manager); return attrib; } //////////////////////////////////////////////////////////////////// // Function: DepthOffsetAttrib::fillin // Access: Protected // Description: This internal function is called by make_from_bam to // read in all of the relevant data from the BamFile for // the new DepthOffsetAttrib. //////////////////////////////////////////////////////////////////// void DepthOffsetAttrib:: fillin(DatagramIterator &scan, BamReader *manager) { RenderAttrib::fillin(scan, manager); _offset = scan.get_int32(); }