// Filename: depthOffsetAttrib.h // Created by: drose (14Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef DEPTHOFFSETATTRIB_H #define DEPTHOFFSETATTRIB_H #include "pandabase.h" #include "renderAttrib.h" #include "luse.h" //////////////////////////////////////////////////////////////////// // Class : DepthOffsetAttrib // Description : This is a special kind of attribute that instructs // the graphics driver to apply an offset or bias to the // generated depth values for rendered polygons, before // they are written to the depth buffer. // // This can be used to shift polygons forward slightly, // to resolve depth conflicts. The cull traverser may // optionally use this, for instance, to implement // decals. However, driver support for this feature // seems to be spotty, so use with caution. // // The bias is always an integer number, and each // integer increment represents the smallest possible // increment in Z that is sufficient to completely // resolve two coplanar polygons. Positive numbers are // closer towards the camera. // // Nested DepthOffsetAttrib values accumulate; that is, // a DepthOffsetAttrib with a value of 1 beneath another // DepthOffsetAttrib with a value of 2 presents a net // offset of 3. (A DepthOffsetAttrib will not, however, // combine with any other DepthOffsetAttribs with a // lower override parameter.) The net value should // probably not exceed 16 or drop below 0 for maximum // portability. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA DepthOffsetAttrib : public RenderAttrib { private: INLINE DepthOffsetAttrib(int offset); PUBLISHED: static CPT(RenderAttrib) make(int offset = 1); INLINE int get_offset() const; public: virtual void issue(GraphicsStateGuardianBase *gsg) const; virtual void output(ostream &out) const; protected: virtual int compare_to_impl(const RenderAttrib *other) const; virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const; virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const; virtual RenderAttrib *make_default_impl() const; private: int _offset; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { RenderAttrib::init_type(); register_type(_type_handle, "DepthOffsetAttrib", RenderAttrib::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "depthOffsetAttrib.I" #endif