// Filename: particleSystemManager.h // Created by: charles (28Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef PARTICLESYSTEMMANAGER_H #define PARTICLESYSTEMMANAGER_H #include "pandabase.h" #include "plist.h" #include "particleSystem.h" #include "pStatCollector.h" //////////////////////////////////////////////////////////////////// // Class : ParticleSystemManager // Description : Manages a set of individual ParticleSystem objects, // so that each individual one doesn't have to be // updated and rendered every frame // See Also : particleSystemManager.cxx //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS ParticleSystemManager { PUBLISHED: ParticleSystemManager(int every_nth_frame = 1); virtual ~ParticleSystemManager(); INLINE void set_frame_stepping(int every_nth_frame); INLINE int get_frame_stepping() const; INLINE void attach_particlesystem(ParticleSystem *ps); void remove_particlesystem(ParticleSystem *ps); INLINE void clear(); void do_particles(float dt); void do_particles(float dt, ParticleSystem * ps, bool do_render = true); virtual void output(ostream &out) const; virtual void write_ps_list(ostream &out, int indent=0) const; virtual void write(ostream &out, int indent=0) const; private: plist< PT(ParticleSystem) > _ps_list; int _nth_frame; int _cur_frame; static PStatCollector _do_particles_collector; }; #include "particleSystemManager.I" #endif // PARTICLESYSTEMMANAGER_H