// Filename: virtualFileSimple.cxx // Created by: drose (03Aug02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #include "virtualFileSimple.h" TypeHandle VirtualFileSimple::_type_handle; //////////////////////////////////////////////////////////////////// // Function: VirtualFileSimple::get_file_system // Access: Published, Virtual // Description: Returns the VirtualFileSystem this file is associated // with. //////////////////////////////////////////////////////////////////// VirtualFileSystem *VirtualFileSimple:: get_file_system() const { return _mount->get_file_system(); } //////////////////////////////////////////////////////////////////// // Function: VirtualFileSimple::get_filename // Access: Published, Virtual // Description: Returns the full pathname to this file within the // virtual file system. //////////////////////////////////////////////////////////////////// Filename VirtualFileSimple:: get_filename() const { string mount_point = _mount->get_mount_point(); if (_local_filename.empty()) { if (mount_point.empty()) { return "/"; } else { return string("/") + mount_point; } } else { if (mount_point.empty()) { return string("/") + _local_filename.get_fullpath(); } else { return string("/") + mount_point + string("/") + _local_filename.get_fullpath(); } } } //////////////////////////////////////////////////////////////////// // Function: VirtualFileSimple::is_directory // Access: Published, Virtual // Description: Returns true if this file represents a directory (and // scan_directory() may be called), false otherwise. //////////////////////////////////////////////////////////////////// bool VirtualFileSimple:: is_directory() const { return _mount->is_directory(_local_filename); } //////////////////////////////////////////////////////////////////// // Function: VirtualFileSimple::is_regular_file // Access: Published, Virtual // Description: Returns true if this file represents a regular file // (and read_file() may be called), false otherwise. //////////////////////////////////////////////////////////////////// bool VirtualFileSimple:: is_regular_file() const { return _mount->is_regular_file(_local_filename); } //////////////////////////////////////////////////////////////////// // Function: VirtualFileSimple::open_read_file // Access: Published, Virtual // Description: Opens the file for reading. Returns a newly // allocated istream on success (which you should // eventually delete when you are done reading). // Returns NULL on failure. //////////////////////////////////////////////////////////////////// istream *VirtualFileSimple:: open_read_file() const { return _mount->open_read_file(_local_filename); } //////////////////////////////////////////////////////////////////// // Function: VirtualFileSimple::scan_local_directory // Access: Protected, Virtual // Description: Fills file_list up with the list of files that are // within this directory, excluding those whose // basenames are listed in mount_points. Returns true // if successful, false if the file is not a directory // or the directory cannot be read. //////////////////////////////////////////////////////////////////// bool VirtualFileSimple:: scan_local_directory(VirtualFileList *file_list, const ov_set &mount_points) const { vector_string names; if (!_mount->scan_directory(names, _local_filename)) { return false; } // Now the scan above gave us a list of basenames. Turn these back // into VirtualFile pointers. // Each of the files returned by the mount will be just a simple // file within the same mount tree, unless it is shadowed by a // mount point listed in mount_points. vector_string::const_iterator ni; for (ni = names.begin(); ni != names.end(); ++ni) { const string &basename = (*ni); if (mount_points.find(basename) == mount_points.end()) { Filename filename(_local_filename, basename); VirtualFileSimple *file = new VirtualFileSimple(_mount, filename); file_list->add_file(file); } } return true; }