// Filename: glTextureContext_src.h // Created by: drose (07Oct99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #include "pandabase.h" #include "textureContext.h" #include "deletedChain.h" //////////////////////////////////////////////////////////////////// // Class : GLTextureContext // Description : //////////////////////////////////////////////////////////////////// class EXPCL_GL CLP(TextureContext) : public TextureContext { public: INLINE CLP(TextureContext)(PreparedGraphicsObjects *pgo, Texture *tex); ALLOC_DELETED_CHAIN(CLP(TextureContext)); virtual void evict_lru(); // This is the GL "name" of the texture object. GLuint _index; // These are the parameters that we specified with the last // glTexImage2D() call. If none of these have changed, we can // reload the texture image with a glTexSubImage2D(). bool _already_applied; bool _uses_mipmaps; GLint _internal_format; GLsizei _width; GLsizei _height; GLsizei _depth; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TextureContext::init_type(); register_type(_type_handle, CLASSPREFIX_QUOTED "TextureContext", TextureContext::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "glTextureContext_src.I"