// Filename: lvecBase3_src.cxx // Created by: drose (08Mar00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// TypeHandle FLOATNAME(LVecBase3)::_type_handle; const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_zero = FLOATNAME(LVecBase3)(0.0f, 0.0f, 0.0f); const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_x = FLOATNAME(LVecBase3)(1.0f, 0.0f, 0.0f); const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_y = FLOATNAME(LVecBase3)(0.0f, 1.0f, 0.0f); const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_z = FLOATNAME(LVecBase3)(0.0f, 0.0f, 1.0f); //////////////////////////////////////////////////////////////////// // Function: LVecBase3::init_type // Access: Public, Static // Description: //////////////////////////////////////////////////////////////////// void FLOATNAME(LVecBase3):: init_type() { if (_type_handle == TypeHandle::none()) { // Format a string to describe the type. string name = "LVecBase3"; name += FLOATTOKEN; register_type(_type_handle, name); } }