// Filename: lvector4_src.h // Created by: drose (08Mar00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Class : LVector4 // Description : This is a four-component vector distance. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA FLOATNAME(LVector4) : public FLOATNAME(LVecBase4) { PUBLISHED: INLINE_LINMATH FLOATNAME(LVector4)(); INLINE_LINMATH FLOATNAME(LVector4)(const FLOATNAME(LVecBase4) ©); INLINE_LINMATH FLOATNAME(LVector4) &operator = (const FLOATNAME(LVecBase4) ©); INLINE_LINMATH FLOATNAME(LVector4) &operator = (FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVector4)(FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVector4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w); INLINE_LINMATH static const FLOATNAME(LVector4) &zero(); INLINE_LINMATH static const FLOATNAME(LVector4) &unit_x(); INLINE_LINMATH static const FLOATNAME(LVector4) &unit_y(); INLINE_LINMATH static const FLOATNAME(LVector4) &unit_z(); INLINE_LINMATH static const FLOATNAME(LVector4) &unit_w(); INLINE_LINMATH FLOATNAME(LVector4) operator - () const; INLINE_LINMATH FLOATNAME(LVecBase4) operator + (const FLOATNAME(LVecBase4) &other) const; INLINE_LINMATH FLOATNAME(LVector4) operator + (const FLOATNAME(LVector4) &other) const; INLINE_LINMATH FLOATNAME(LVecBase4) operator - (const FLOATNAME(LVecBase4) &other) const; INLINE_LINMATH FLOATNAME(LVector4) operator - (const FLOATNAME(LVector4) &other) const; INLINE_LINMATH FLOATTYPE length() const; INLINE_LINMATH FLOATTYPE length_squared() const; INLINE_LINMATH bool normalize(); INLINE_LINMATH FLOATNAME(LVector4) operator * (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LVector4) operator / (FLOATTYPE scalar) const; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; #include "lvector4_src.I"