#ifndef BISON_Y_TAB_H # define BISON_Y_TAB_H # define NUMBER 257 # define ULONG 258 # define STRING 259 # define BEZIERCURVE 260 # define BFACE 261 # define BILLBOARD 262 # define BILLBOARDCENTER 263 # define BUNDLE 264 # define CLOSED 265 # define COLLIDE 266 # define COMMENT 267 # define COORDSYSTEM 268 # define CV 269 # define DART 270 # define DNORMAL 271 # define DRGBA 272 # define DUV 273 # define DXYZ 274 # define DCS 275 # define DISTANCE 276 # define DTREF 277 # define DYNAMICVERTEXPOOL 278 # define EXTERNAL_FILE 279 # define FLIGHT 280 # define GROUP 281 # define HIP 282 # define INTANGENT 283 # define JOINT 284 # define KNOTS 285 # define INCLUDE 286 # define INSTANCE 287 # define LINE 288 # define LOOP 289 # define MATERIAL 290 # define MATRIX3 291 # define MATRIX4 292 # define MODEL 293 # define MREF 294 # define NORMAL 295 # define NURBSCURVE 296 # define NURBSSURFACE 297 # define OBJECTTYPE 298 # define ORDER 299 # define OUTTANGENT 300 # define POINTLIGHT 301 # define POLYGON 302 # define REF 303 # define RGBA 304 # define ROTATE 305 # define ROTX 306 # define ROTY 307 # define ROTZ 308 # define SANIM 309 # define SCALAR 310 # define SCALE 311 # define SEQUENCE 312 # define SHADING 313 # define SWITCH 314 # define SWITCHCONDITION 315 # define TABLE 316 # define TABLE_V 317 # define TAG 318 # define TEXLIST 319 # define TEXTURE 320 # define TLENGTHS 321 # define TRANSFORM 322 # define TRANSLATE 323 # define TREF 324 # define TRIM 325 # define TXT 326 # define UKNOTS 327 # define UV 328 # define VKNOTS 329 # define VERTEX 330 # define VERTEXANIM 331 # define VERTEXPOOL 332 # define VERTEXREF 333 # define XFMANIM 334 # define XFMSANIM 335 # define START_EGG 336 # define START_GROUP_BODY 337 # define START_TEXTURE_BODY 338 # define START_PRIMITIVE_BODY 339 extern YYSTYPE eggyylval; #endif /* not BISON_Y_TAB_H */