// Filename: writableConfigurable.h // Created by: jason (19Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// // #ifndef WRITABLECONFIGURABLE_H #define WRITABLECONFIGURABLE_H // //////////////////////////////////////////////////////////////////// // Includes //////////////////////////////////////////////////////////////////// #include "pandabase.h" #include "typedWritable.h" //////////////////////////////////////////////////////////////////// // Defines //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Class : WritableConfigurable // Description : Defined as a fix to allow creating Configurable and // Writable objects. Otherwise the compiler gets // confused since both TypedWritable and Configurable // inherit from TypedObject. // // An object that has data or parameters that are set // less frequently (at least occasionally) than every // frame. We can cache the configuration info by // by using the "dirty" flag. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA WritableConfigurable : public TypedWritable { public: WritableConfigurable( void ) { make_dirty(); } virtual void config( void ) { _dirty = false; } INLINE void check_config() const { if (_dirty) { // This is a sneaky trick to allow check_config() to be called // from a const member function. Even though we will be calling // config(), a non-const function that modifies the class // object, in some sense it's not really modifying the class // object--it's just updating a few internal settings for // consistency. ((WritableConfigurable *)this)->config(); } } INLINE bool is_dirty(void) const { return _dirty; } INLINE void make_dirty(void) { _dirty = true; } private: bool _dirty; public: virtual void write_datagram(BamWriter*, Datagram&) = 0; PUBLISHED: static TypeHandle get_class_type() { return _type_handle; } public: static void init_type() { TypedWritable::init_type(); register_type(_type_handle, "WritableConfigurable", TypedWritable::get_class_type()); TypeRegistry::ptr()->record_alternate_name(_type_handle, "WriteableConfigurable"); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #endif