// Filename: graphicsWindowProcCallbackData.h // Created by: Walt Destler (June 2010) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef GRAPHICSWINDOWPROCCALLBACKDATA_H #define GRAPHICSWINDOWPROCCALLBACKDATA_H #include "pandabase.h" #include "callbackData.h" #include "touchInfo.h" class GraphicsWindow; //////////////////////////////////////////////////////////////////// // Class : GraphicsWindowProcCallbackData // Description : This specialization on CallbackData is passed when // the callback is initiated from from an implementation // of the GraphicsWindowProc class, such as PythonGraphicsWindowProc. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_DISPLAY GraphicsWindowProcCallbackData : public CallbackData { public: INLINE GraphicsWindowProcCallbackData(GraphicsWindow* graphicsWindow); INLINE GraphicsWindow* get_graphics_window() const; #ifdef WIN32 INLINE void set_hwnd(int hwnd); INLINE void set_msg(int msg); INLINE void set_wparam(int wparam); INLINE void set_lparam(int lparam); #endif PUBLISHED: virtual void output(ostream &out) const; #ifdef WIN32 INLINE int get_hwnd() const; INLINE int get_msg() const; INLINE int get_wparam() const; INLINE int get_lparam() const; #endif bool is_touch_event(); int get_num_touches(); TouchInfo get_touch_info(int index); private: GraphicsWindow* _graphicsWindow; #ifdef WIN32 int _hwnd; int _msg; int _wparam; int _lparam; #endif public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CallbackData::init_type(); register_type(_type_handle, "GraphicsWindowProcCallbackData", CallbackData::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "graphicsWindowProcCallbackData.I" #endif // GRAPHICSWINDOWPROCCALLBACKDATA_H