// Filename: forceNode.h // Created by: charles (02Aug00) // //////////////////////////////////////////////////////////////////// #ifndef FORCENODE_H #define FORCENODE_H #include #include #include "baseForce.h" //////////////////////////////////////////////////////////////////// // Class : ForceNode // Description : A force that lives in the scene graph and is // therefore subject to local coordinate systems. // An example of this would be simulating gravity // in a rotating space station. or something. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS ForceNode : public NamedNode { private: vector< PT(BaseForce) > _forces; PUBLISHED: ForceNode(const string &name = ""); ForceNode(const ForceNode ©); virtual ~ForceNode(void); ForceNode &operator =(const ForceNode ©); virtual bool safe_to_flatten(void) const { return false; } virtual Node *make_copy(void) const; INLINE void clear(void); INLINE BaseForce *get_force(int index) const; INLINE int get_num_forces(void) const; INLINE void add_force(BaseForce *force); void add_forces_from(const ForceNode &other); void remove_force(BaseForce *f); void remove_force(int index); public: static TypeHandle get_class_type(void) { return _type_handle; } static void init_type(void) { NamedNode::init_type(); register_type(_type_handle, "ForceNode", NamedNode::get_class_type()); } virtual TypeHandle get_type(void) const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "forceNode.I" #endif // FORCENODE_H