// Filename: simpleAllocator.h // Created by: drose (12May07) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef SIMPLEALLOCATOR_H #define SIMPLEALLOCATOR_H #include "pandabase.h" #include "linkedListNode.h" #include "pmutex.h" #include "mutexHolder.h" class SimpleAllocatorBlock; //////////////////////////////////////////////////////////////////// // Class : SimpleAllocator // Description : An implementation of a very simple block allocator. // This class can allocate ranges of nonnegative // integers within a specified upper limit; it uses a // simple first-fit algorithm to find the next available // space. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_GOBJ SimpleAllocator : public LinkedListNode { PUBLISHED: INLINE SimpleAllocator(size_t max_size, Mutex &lock); virtual ~SimpleAllocator(); INLINE SimpleAllocatorBlock *alloc(size_t size); INLINE bool is_empty() const; INLINE size_t get_total_size() const; INLINE size_t get_max_size() const; INLINE void set_max_size(size_t max_size); INLINE size_t get_contiguous() const; INLINE SimpleAllocatorBlock *get_first_block() const; void output(ostream &out) const; void write(ostream &out) const; protected: SimpleAllocatorBlock *do_alloc(size_t size); INLINE bool do_is_empty() const; virtual SimpleAllocatorBlock *make_block(size_t start, size_t size); INLINE void mark_contiguous(const LinkedListNode *block); virtual void changed_contiguous(); protected: // This is implemented as a linked-list chain of allocated blocks. // Free blocks are implicit. Blocks are kept in sorted order from // beginning to end. Allocating a block means creating a new entry // in the chain wherever it may fit; freeing a block means simply // removing the allocated block from the chain. With this simple // approach, there is no need to merge adjacent free blocks to // straighten out fragmentation, since free blocks are not stored. // However, it does mean we have to walk through a list of adjacent // allocated blocks in order to find the free blocks. size_t _total_size; size_t _max_size; // This is what we currently believe our max contiguous space to be. // This guess might be larger than the actual available space, but // it will not be smaller. size_t _contiguous; // This mutex protects all operations within this class. The caller // must pass the reference to a mutex in to the constructor, and the // caller remains responsible for owning the mutex. This allows the // mutex to be shared where appropriate. // A derived class may also use it to protect itself as well, but // take care to call do_alloc() instead of alloc() etc. as // necessary. Mutex &_lock; friend class SimpleAllocatorBlock; }; //////////////////////////////////////////////////////////////////// // Class : SimpleAllocatorBlock // Description : A single block as returned from // SimpleAllocator::alloc(). //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_GOBJ SimpleAllocatorBlock : public LinkedListNode { protected: INLINE SimpleAllocatorBlock(SimpleAllocator *alloc, size_t start, size_t size); PUBLISHED: INLINE ~SimpleAllocatorBlock(); INLINE void free(); INLINE SimpleAllocator *get_allocator() const; INLINE size_t get_start() const; INLINE size_t get_size() const; INLINE bool is_free() const; INLINE size_t get_max_size() const; INLINE bool realloc(size_t size); INLINE SimpleAllocatorBlock *get_next_block() const; void output(ostream &out) const; protected: INLINE void do_free(); INLINE size_t do_get_max_size() const; INLINE bool do_realloc(size_t size); private: SimpleAllocator *_allocator; size_t _start; size_t _size; friend class SimpleAllocator; }; INLINE ostream &operator << (ostream &out, const SimpleAllocator &obj) { obj.output(out); return out; } INLINE ostream &operator << (ostream &out, const SimpleAllocatorBlock &obj) { obj.output(out); return out; } #include "simpleAllocator.I" #endif