// Filename: iPhoneGraphicsWindow.h // Created by: drose (08Apr09) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef IPHONEGRAPHICSWINDOW_H #define IPHONEGRAPHICSWINDOW_H #include "pandabase.h" #include "graphicsWindow.h" #include "buttonHandle.h" #include "glesgsg.h" #import "eaglView.h" #import //////////////////////////////////////////////////////////////////// // Class : IPhoneGraphicsWindow // Description : An interface to the osx/ system for managing GL // windows under X. //////////////////////////////////////////////////////////////////// class IPhoneGraphicsWindow : public GraphicsWindow { public: IPhoneGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe, const string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsStateGuardian *gsg, GraphicsOutput *host); virtual ~IPhoneGraphicsWindow(); virtual bool begin_frame(FrameMode mode, Thread *current_thread); virtual void end_frame(FrameMode mode, Thread *current_thread); virtual void begin_flip(); virtual void end_flip(); virtual void process_events(); virtual void set_properties_now(WindowProperties &properties); virtual void clear_pipe(); void rotate_window(); void touches_began(NSSet *touches, UIEvent *event); void touches_moved(NSSet *touches, UIEvent *event); void touches_ended(NSSet *touches, UIEvent *event); void touches_cancelled(NSSet *touches, UIEvent *event); CGPoint get_average_location(NSSet *touches); protected: virtual void close_window(); virtual bool open_window(); private: void set_pointer_in_window(int x, int y); void set_pointer_out_of_window(); void handle_button_delta(int num_touches); private: EAGLView *_gl_view; int _last_buttons; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { GraphicsWindow::init_type(); register_type(_type_handle, "IPhoneGraphicsWindow", GraphicsWindow::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "iPhoneGraphicsWindow.I" #endif