// Filename: animChannelFixed.h // Created by: drose (24Feb99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef ANIMCHANNELFIXED_H #define ANIMCHANNELFIXED_H #include "pandabase.h" #include "animChannel.h" //////////////////////////////////////////////////////////////////// // Class : AnimChannelFixed // Description : This template class is a special kind of AnimChannel // that always returns just one fixed value. It is a // special channel, in that it need not be assigned // within a hierarchy. It may stand alone, so that it // may be created on-the-fly for parts that need default // anims to bind against. //////////////////////////////////////////////////////////////////// template class AnimChannelFixed : public AnimChannel { public: typedef TYPENAME AnimChannel::ValueType ValueType; protected: INLINE AnimChannelFixed(AnimGroup *parent, const AnimChannelFixed ©); public: INLINE AnimChannelFixed(AnimGroup *parent, const string &name, const ValueType &value); INLINE AnimChannelFixed(const string &name, const ValueType &value); virtual bool has_changed(double last_frame, double this_frame); virtual void get_value(int frame, ValueType &value); virtual void output(ostream &out) const; ValueType _value; public: virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} static TypeHandle get_class_type() { return _type_handle; } static void init_type() { AnimChannel::init_type(); register_type(_type_handle, SwitchType::get_fixed_channel_type_name(), AnimChannel::get_class_type()); } private: static TypeHandle _type_handle; }; #include "animChannelFixed.I" #endif