/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file clientButtonDevice.h * @author drose * @date 2001-01-26 */ #ifndef CLIENTBUTTONDEVICE_H #define CLIENTBUTTONDEVICE_H #include "pandabase.h" #include "clientDevice.h" #include "buttonHandle.h" #include "buttonEvent.h" #include "buttonEventList.h" #include "pointerTo.h" /** * A device, attached to the ClientBase by a ButtonNode, that records the data * from a single named button device. The named device can contain any number * of up/down style buttons, numbered in sequence beginning at zero; these are * mapped by this class to a sequence of ButtonHandles specified by the user. */ class EXPCL_PANDA_DEVICE ClientButtonDevice : public ClientDevice { protected: ClientButtonDevice(ClientBase *client, const string &device_name); public: INLINE int get_num_buttons() const; INLINE void set_button_map(int index, ButtonHandle button); INLINE ButtonHandle get_button_map(int index) const; void set_button_state(int index, bool down); INLINE bool get_button_state(int index) const; INLINE bool is_button_known(int index) const; INLINE ButtonEventList *get_button_events() const; virtual void output(ostream &out) const; virtual void write(ostream &out, int indent_level = 0) const; void output_buttons(ostream &out) const; void write_buttons(ostream &out, int indent_level) const; private: void ensure_button_index(int index); protected: enum State { S_unknown, S_up, S_down }; class ButtonState { public: INLINE ButtonState(); ButtonHandle _handle; State _state; }; typedef pvector Buttons; Buttons _buttons; PT(ButtonEventList) _button_events; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { ClientDevice::init_type(); register_type(_type_handle, "ClientButtonDevice", ClientDevice::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class ButtonState; }; #include "clientButtonDevice.I" #endif