// Filename: windowHandle.h // Created by: drose (30Sep09) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef WINDOWHANDLE_H #define WINDOWHANDLE_H #include "pandabase.h" #include "typedReferenceCount.h" #include "pointerTo.h" //////////////////////////////////////////////////////////////////// // Class : WindowHandle // Description : This object represents a window on the desktop, not // necessarily a Panda window. This structure can be // assigned to a WindowProperties to indicate a parent // window. // // It also has callbacks so the Panda window can // communicate with its parent window, which is // particularly important when running embedded in a // browser. // // To create a WindowHandle, you would usually call one // of the NativeWindowHandle::make_*() methods, // depending on the kind of native window handle object // you already have. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_DISPLAY WindowHandle : public TypedReferenceCount { PUBLISHED: class OSHandle; INLINE WindowHandle(OSHandle *os_handle); INLINE WindowHandle(const WindowHandle ©); virtual ~WindowHandle(); INLINE OSHandle *get_os_handle() const; INLINE void set_os_handle(OSHandle *os_handle); void send_windows_message(unsigned int msg, int wparam, int lparam); size_t get_int_handle() const; void output(ostream &out) const; public: // Callbacks for communication with the parent window. virtual void attach_child(WindowHandle *child); virtual void detach_child(WindowHandle *child); virtual void request_keyboard_focus(WindowHandle *child); virtual void receive_windows_message(unsigned int msg, int wparam, int lparam); PUBLISHED: // This internal pointer within WindowHandle stores the actual // OS-specific window handle type, whatever type that is. It is // subclassed for each OS. class EXPCL_PANDA_DISPLAY OSHandle : public TypedReferenceCount { protected: INLINE OSHandle(); PUBLISHED: virtual ~OSHandle(); virtual size_t get_int_handle() const; virtual void output(ostream &out) const; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedReferenceCount::init_type(); register_type(_type_handle, "WindowHandle::OSHandle", TypedReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; protected: PT(OSHandle) _os_handle; PT(WindowHandle) _keyboard_window; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedReferenceCount::init_type(); register_type(_type_handle, "WindowHandle", TypedReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "windowHandle.I" INLINE ostream &operator << (ostream &out, const WindowHandle &handle) { handle.output(out); return out; } INLINE ostream &operator << (ostream &out, const WindowHandle::OSHandle &handle) { handle.output(out); return out; } #endif