// Filename: ambientLight.h // Created by: mike (09Jan97) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef AMBIENTLIGHT_H #define AMBIENTLIGHT_H #include "pandabase.h" #include "lightNode.h" //////////////////////////////////////////////////////////////////// // Class : AmbientLight // Description : A light source that seems to illuminate all points in // space at once. This kind of light need not actually // be part of the scene graph, since it has no meaningful // position. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA AmbientLight : public LightNode { PUBLISHED: AmbientLight(const string &name); protected: AmbientLight(const AmbientLight ©); public: virtual PandaNode *make_copy() const; virtual void write(ostream &out, int indent_level) const; public: virtual void bind(GraphicsStateGuardianBase *gsg, int light_id); public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { LightNode::init_type(); register_type(_type_handle, "AmbientLight", LightNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; INLINE ostream &operator << (ostream &out, const AmbientLight &light) { light.output(out); return out; } #include "ambientLight.I" #endif