// Filename: textureAttrib.h // Created by: drose (21Feb02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef TEXTUREATTRIB_H #define TEXTUREATTRIB_H #include "pandabase.h" #include "renderAttrib.h" #include "texture.h" //////////////////////////////////////////////////////////////////// // Class : TextureAttrib // Description : Indicates which texture should be applied as the // primary texture. Also see TextureAttrib2 for the // secondary texture. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA TextureAttrib : public RenderAttrib { private: INLINE TextureAttrib(); PUBLISHED: static CPT(RenderAttrib) make(Texture *tex); static CPT(RenderAttrib) make_off(); INLINE bool is_off() const; INLINE Texture *get_texture() const; public: virtual void issue(GraphicsStateGuardianBase *gsg) const; virtual void output(ostream &out) const; protected: virtual int compare_to_impl(const RenderAttrib *other) const; virtual RenderAttrib *make_default_impl() const; private: PT(Texture) _texture; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); virtual int complete_pointers(TypedWritable **plist, BamReader *manager); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { RenderAttrib::init_type(); register_type(_type_handle, "TextureAttrib", RenderAttrib::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "textureAttrib.I" #endif