// Filename: lvector3_src.h // Created by: drose (24Sep99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Class : LVector3 // Description : This is a three-component vector distance (as opposed // to a three-component point, which represents a // particular point in space). Some of the methods are // slightly different between LPoint3 and LVector3; in // particular, subtraction of two points yields a // vector, while addition of a vector and a point yields // a point. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA FLOATNAME(LVector3) : public FLOATNAME(LVecBase3) { PUBLISHED: INLINE_LINMATH FLOATNAME(LVector3)(); INLINE_LINMATH FLOATNAME(LVector3)(const FLOATNAME(LVecBase3) ©); INLINE_LINMATH FLOATNAME(LVector3) &operator = (const FLOATNAME(LVecBase3) ©); INLINE_LINMATH FLOATNAME(LVector3) &operator = (FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVector3)(FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVector3)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z); INLINE_LINMATH static const FLOATNAME(LVector3) &zero(); INLINE_LINMATH static const FLOATNAME(LVector3) &unit_x(); INLINE_LINMATH static const FLOATNAME(LVector3) &unit_y(); INLINE_LINMATH static const FLOATNAME(LVector3) &unit_z(); INLINE_LINMATH FLOATNAME(LVector3) operator - () const; INLINE_LINMATH FLOATNAME(LVecBase3) operator + (const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH FLOATNAME(LVector3) operator + (const FLOATNAME(LVector3) &other) const; INLINE_LINMATH FLOATNAME(LVecBase3) operator - (const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH FLOATNAME(LVector3) operator - (const FLOATNAME(LVector3) &other) const; INLINE_LINMATH FLOATNAME(LVector3) cross(const FLOATNAME(LVecBase3) &other) const; INLINE_LINMATH FLOATTYPE angle_rad(const FLOATNAME(LVector3) &other) const; INLINE_LINMATH FLOATTYPE angle_deg(const FLOATNAME(LVector3) &other) const; INLINE_LINMATH FLOATNAME(LVector3) operator * (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LVector3) operator / (FLOATTYPE scalar) const; // Some special named constructors for LVector3. INLINE_LINMATH static FLOATNAME(LVector3) up(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) right(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) forward(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) down(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) left(CoordinateSystem cs = CS_default); INLINE_LINMATH static FLOATNAME(LVector3) back(CoordinateSystem cs = CS_default); // INLINE_LINMATH static FLOATNAME(LVector3) & rfu(FLOATTYPE right, INLINE_LINMATH static FLOATNAME(LVector3) rfu(FLOATTYPE right, FLOATTYPE fwd,FLOATTYPE up, CoordinateSystem cs = CS_default); #ifdef HAVE_PYTHON INLINE_LINMATH void python_repr(ostream &out, const string &class_name) const; #endif public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; #include "lvector3_src.I"