// Filename: paramTexture.h // Created by: rdb (11Dec14) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef PARAMTEXTURE_H #define PARAMTEXTURE_H #include "pandabase.h" #include "paramValue.h" #include "samplerState.h" #include "texture.h" //////////////////////////////////////////////////////////////////// // Class : ParamTextureSampler // Description : A class object for storing a pointer to a Texture // along with a sampler state that indicates how to // to sample the given texture. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_GOBJ ParamTextureSampler : public ParamValueBase { protected: INLINE ParamTextureSampler() {}; PUBLISHED: INLINE ParamTextureSampler(Texture *tex, const SamplerState &sampler); INLINE virtual TypeHandle get_value_type() const; INLINE Texture *get_texture() const; INLINE const SamplerState &get_sampler() const; virtual void output(ostream &out) const; private: PT(Texture) _texture; SamplerState _sampler; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); virtual int complete_pointers(TypedWritable **plist, BamReader *manager); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} static TypeHandle get_class_type() { return _type_handle; } static void init_type() { ParamValueBase::init_type(); register_type(_type_handle, "ParamTextureSampler", ParamValueBase::get_class_type()); } private: static TypeHandle _type_handle; }; //////////////////////////////////////////////////////////////////// // Class : ParamTextureImage // Description : A class object for storing a pointer to a Texture // along with a set of properties that indicates which // image to bind to a shader input. // // This class is useful for binding texture images // to a shader, which is a fairly esoteric feature. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_GOBJ ParamTextureImage : public ParamValueBase { protected: INLINE ParamTextureImage() {}; enum AccessFlags { A_read = 0x01, A_write = 0x02, A_layered = 0x04, }; PUBLISHED: INLINE ParamTextureImage(Texture *tex, bool read, bool write, int z=-1, int n=0); INLINE virtual TypeHandle get_value_type() const; INLINE Texture *get_texture() const; INLINE bool has_read_access() const; INLINE bool has_write_access() const; INLINE bool get_bind_layered() const; INLINE int get_bind_level() const; INLINE int get_bind_layer() const; virtual void output(ostream &out) const; private: PT(Texture) _texture; int _access : 4; int _bind_level : 8; int _bind_layer : 20; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); virtual int complete_pointers(TypedWritable **plist, BamReader *manager); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} static TypeHandle get_class_type() { return _type_handle; } static void init_type() { ParamValueBase::init_type(); register_type(_type_handle, "ParamTextureImage", ParamValueBase::get_class_type()); } private: static TypeHandle _type_handle; }; #include "paramTexture.I" #endif