// Filename: queryContext.h // Created by: drose (27Mar06) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef QUERYCONTEXT_H #define QUERYCONTEXT_H #include "pandabase.h" #include "typedReferenceCount.h" class PreparedGraphicsObjects; //////////////////////////////////////////////////////////////////// // Class : QueryContext // Description : This is a base class for queries that might require a // round-trip to the graphics engine. The idea is that // when you ask the GSG to make a particular query, it // returns a QueryContext, which does not necessarily // have the answer right away (but it will eventually). // // Unlike SavedContext, QueryContext is // reference-counted. It removes itself from the GSG // when the last reference goes away. You're // responsible for keeping the pointer to the // QueryContext as long as you are interested in the // answer. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_GOBJ QueryContext : public TypedReferenceCount { public: INLINE QueryContext(); virtual ~QueryContext(); virtual bool is_answer_ready() const=0; virtual void waiting_for_answer(); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedReferenceCount::init_type(); register_type(_type_handle, "QueryContext", TypedReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "queryContext.I" #endif