// Filename: nullAudioManager.h // Created by: skyler (June 6, 2001) // Prior system by: cary // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef __NULL_AUDIO_MANAGER_H__ #define __NULL_AUDIO_MANAGER_H__ #include "audioManager.h" #include "nullAudioSound.h" class EXPCL_PANDA_AUDIO NullAudioManager : public AudioManager { // All of these methods are stubbed out to some degree. // If you're looking for a starting place for a new AudioManager, // please consider looking at the milesAudioManager. public: NullAudioManager(); virtual ~NullAudioManager(); virtual bool is_valid(); virtual PT(AudioSound) get_sound(const string&, bool positional = false, int mode=SM_heuristic); virtual PT(AudioSound) get_sound(MovieAudio *sound, bool positional = false, int mode=SM_heuristic); virtual void uncache_sound(const string&); virtual void clear_cache(); virtual void set_cache_limit(unsigned int); virtual unsigned int get_cache_limit() const; virtual void set_volume(float); virtual float get_volume() const; virtual void set_play_rate(float); virtual float get_play_rate() const; virtual void set_active(bool); virtual bool get_active() const; virtual void set_concurrent_sound_limit(unsigned int limit); virtual unsigned int get_concurrent_sound_limit() const; virtual void reduce_sounds_playing_to(unsigned int count); virtual void stop_all_sounds(); virtual void audio_3d_set_listener_attributes(float px, float py, float pz, float vx, float vy, float vz, float fx, float fy, float fz, float ux, float uy, float uz); virtual void audio_3d_get_listener_attributes(float *px, float *py, float *pz, float *vx, float *vy, float *vz, float *fx, float *fy, float *fz, float *ux, float *uy, float *uz); virtual void audio_3d_set_distance_factor(float factor); virtual float audio_3d_get_distance_factor() const; virtual void audio_3d_set_doppler_factor(float factor); virtual float audio_3d_get_doppler_factor() const; virtual void audio_3d_set_drop_off_factor(float factor); virtual float audio_3d_get_drop_off_factor() const; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { AudioManager::init_type(); register_type(_type_handle, "NullAudioManager", AudioManager::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #endif /* __NULL_AUDIO_MANAGER_H__ */