// Filename: auto_bind.h // Created by: drose (23Feb99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef AUTO_BIND_H #define AUTO_BIND_H #include "pandabase.h" #include "animControl.h" #include "animControlCollection.h" class PandaNode; BEGIN_PUBLISH //////////////////////////////////////////////////////////////////// // Function: auto_bind // Description: Walks the scene graph or subgraph beginning at the // indicated node, and attempts to bind any AnimBundles // found to their matching PartBundles, when possible. // // The list of all resulting AnimControls created is // filled into controls. //////////////////////////////////////////////////////////////////// EXPCL_PANDA_CHAN void auto_bind(PandaNode *root_node, AnimControlCollection &controls, int hierarchy_match_flags = 0); END_PUBLISH #endif