// Filename: physxCapsuleShape.h // Created by: enn0x (16Sep09) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef PHYSXCAPSULESHAPE_H #define PHYSXCAPSULESHAPE_H #include "pandabase.h" #include "luse.h" #include "physxShape.h" #include "physx_includes.h" class PhysxCapsuleShapeDesc; //////////////////////////////////////////////////////////////////// // Class : PhysxCapsuleShape // Description : A capsule shaped collision detection primitive, // also known as a line swept sphere. 'radius' is the // radius of the capsule's hemispherical ends and its // trunk. 'height' is the distance between the two // hemispherical ends of the capsule. The height is // along the capsule's Y axis. Each shape is owned by // an actor that it is attached to. // // An instance can be created by calling the // createShape() method of the PhysxActor object that // should own it, with a PhysxCapsuleShapeDesc object // as the parameter, or by adding the shape descriptor // into the PhysxActorDesc class before creating the // actor. // // The shape is deleted by calling release() on the // shape itself. //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSX PhysxCapsuleShape : public PhysxShape { PUBLISHED: INLINE PhysxCapsuleShape(); INLINE ~PhysxCapsuleShape(); void save_to_desc(PhysxCapsuleShapeDesc &shapeDesc) const; void set_radius(float radius); void set_height(float height); float get_radius() const; float get_height() const; //////////////////////////////////////////////////////////////////// public: INLINE NxShape *ptr() const { return (NxShape *)_ptr; }; void link(NxShape *shapePtr); void unlink(); private: NxCapsuleShape *_ptr; //////////////////////////////////////////////////////////////////// public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PhysxShape::init_type(); register_type(_type_handle, "PhysxCapsuleShape", PhysxShape::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() { init_type(); return get_class_type(); } private: static TypeHandle _type_handle; }; #include "physxCapsuleShape.I" #endif // PHYSXCAPSULESHAPE_H