// Filename: mouseInterfaceNode.h // Created by: drose (11Jun04) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef MOUSEINTERFACENODE_H #define MOUSEINTERFACENODE_H #include "pandabase.h" #include "dataNode.h" #include "modifierButtons.h" class ButtonEventList; //////////////////////////////////////////////////////////////////// // Class : MouseInterfaceNode // Description : This is the base class for some classes that monitor // the mouse and keyboard input and perform some action // due to their state. // // It collects together some common interface; in // particular, the require_button() and related methods. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA MouseInterfaceNode : public DataNode { public: MouseInterfaceNode(const string &name); virtual ~MouseInterfaceNode(); PUBLISHED: void require_button(const ButtonHandle &button, bool is_down); void clear_button(const ButtonHandle &button); void clear_all_buttons(); protected: void watch_button(const ButtonHandle &button); const ButtonEventList *check_button_events(const DataNodeTransmit &input, bool &required_buttons_match); INLINE bool is_down(ButtonHandle button) const; private: ModifierButtons _current_button_state; ModifierButtons _watched_buttons; ModifierButtons _required_buttons_mask; ModifierButtons _required_buttons_state; private: int _button_events_input; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { DataNode::init_type(); register_type(_type_handle, "MouseInterfaceNode", DataNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "mouseInterfaceNode.I" #endif