#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \ dtoolutil:c dtoolbase:c dtool:m #begin lib_target #define TARGET collide #define LOCAL_LIBS \ tform gobj pgraph putil \ pstatclient #define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx #define SOURCES \ collisionEntry.I collisionEntry.h \ collisionHandler.h \ collisionHandlerEvent.I collisionHandlerEvent.h \ collisionHandlerFloor.I collisionHandlerFloor.h \ collisionHandlerGravity.I collisionHandlerGravity.h \ collisionHandlerPhysical.I collisionHandlerPhysical.h \ collisionHandlerPusher.I collisionHandlerPusher.h \ collisionHandlerQueue.h \ collisionInvSphere.I collisionInvSphere.h \ collisionLine.I collisionLine.h \ collisionLevelState.I collisionLevelState.h \ collisionNode.I collisionNode.h \ collisionPlane.I collisionPlane.h \ collisionPolygon.I collisionPolygon.h \ collisionRay.I collisionRay.h \ collisionRecorder.I collisionRecorder.h \ collisionSegment.I collisionSegment.h \ collisionSolid.I collisionSolid.h \ collisionSphere.I collisionSphere.h \ collisionTraverser.I collisionTraverser.h \ collisionTube.I collisionTube.h \ collisionVisualizer.I collisionVisualizer.h \ config_collide.h #define INCLUDED_SOURCES \ collisionEntry.cxx \ collisionHandler.cxx \ collisionHandlerEvent.cxx \ collisionHandlerFloor.cxx \ collisionHandlerGravity.cxx \ collisionHandlerPhysical.cxx \ collisionHandlerPusher.cxx \ collisionHandlerQueue.cxx \ collisionLevelState.cxx \ collisionInvSphere.cxx \ collisionLine.cxx \ collisionNode.cxx \ collisionPlane.cxx \ collisionPolygon.cxx \ collisionRay.cxx \ collisionRecorder.cxx \ collisionSegment.cxx \ collisionSolid.cxx \ collisionSphere.cxx \ collisionTraverser.cxx \ collisionTube.cxx \ collisionVisualizer.cxx \ config_collide.cxx #define INSTALL_HEADERS \ collisionEntry.I collisionEntry.h \ collisionHandler.h \ collisionHandlerEvent.I collisionHandlerEvent.h \ collisionHandlerFloor.I collisionHandlerFloor.h \ collisionHandlerGravity.I collisionHandlerGravity.h \ collisionHandlerPhysical.I collisionHandlerPhysical.h \ collisionHandlerPusher.I collisionHandlerPusher.h \ collisionHandlerQueue.h \ collisionInvSphere.I collisionInvSphere.h \ collisionLevelState.I collisionLevelState.h \ collisionLine.I collisionLine.h \ collisionNode.I collisionNode.h \ collisionPlane.I collisionPlane.h \ collisionPolygon.I collisionPolygon.h \ collisionRay.I collisionRay.h \ collisionRecorder.I collisionRecorder.h \ collisionSegment.I collisionSegment.h \ collisionSolid.I collisionSolid.h \ collisionSphere.I collisionSphere.h \ collisionTraverser.I collisionTraverser.h \ collisionTube.I collisionTube.h \ collisionVisualizer.I collisionVisualizer.h \ config_collide.h #define IGATESCAN all #end lib_target #begin test_bin_target #define TARGET test_collide #define LOCAL_LIBS \ collide #define OTHER_LIBS $[OTHER_LIBS] pystub #define SOURCES \ test_collide.cxx #end test_bin_target