// Filename: lpoint2_src.h // Created by: drose (08Mar00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Class : LPoint2 // Description : This is a two-component point in space. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA FLOATNAME(LPoint2) : public FLOATNAME(LVecBase2) { PUBLISHED: INLINE_LINMATH FLOATNAME(LPoint2)(); INLINE_LINMATH FLOATNAME(LPoint2)(const FLOATNAME(LVecBase2) ©); INLINE_LINMATH FLOATNAME(LPoint2) &operator = (const FLOATNAME(LVecBase2) ©); INLINE_LINMATH FLOATNAME(LPoint2) &operator = (FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LPoint2)(FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LPoint2)(FLOATTYPE x, FLOATTYPE y); INLINE_LINMATH static const FLOATNAME(LPoint2) &zero(); INLINE_LINMATH static const FLOATNAME(LPoint2) &unit_x(); INLINE_LINMATH static const FLOATNAME(LPoint2) &unit_y(); INLINE_LINMATH FLOATNAME(LPoint2) operator - () const; INLINE_LINMATH FLOATNAME(LVecBase2) operator + (const FLOATNAME(LVecBase2) &other) const; INLINE_LINMATH FLOATNAME(LPoint2) operator + (const FLOATNAME(LVector2) &other) const; INLINE_LINMATH FLOATNAME(LVecBase2) operator - (const FLOATNAME(LVecBase2) &other) const; INLINE_LINMATH FLOATNAME(LVector2) operator - (const FLOATNAME(LPoint2) &other) const; INLINE_LINMATH FLOATNAME(LPoint2) operator - (const FLOATNAME(LVector2) &other) const; INLINE_LINMATH FLOATNAME(LPoint2) operator * (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LPoint2) operator / (FLOATTYPE scalar) const; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; #include "lpoint2_src.I"