// Filename: lvecBase4_src.h // Created by: drose (08Mar00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Class : LVecBase4 // Description : This is the base class for all three-component // vectors and points. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA FLOATNAME(LVecBase4) { PUBLISHED: typedef const FLOATTYPE *iterator; typedef const FLOATTYPE *const_iterator; INLINE_LINMATH FLOATNAME(LVecBase4)(); INLINE_LINMATH FLOATNAME(LVecBase4)(const FLOATNAME(LVecBase4) ©); INLINE_LINMATH FLOATNAME(LVecBase4) &operator = (const FLOATNAME(LVecBase4) ©); INLINE_LINMATH FLOATNAME(LVecBase4) &operator = (FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVecBase4)(FLOATTYPE fill_value); INLINE_LINMATH FLOATNAME(LVecBase4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w); INLINE_LINMATH static const FLOATNAME(LVecBase4) &zero(); INLINE_LINMATH static const FLOATNAME(LVecBase4) &unit_x(); INLINE_LINMATH static const FLOATNAME(LVecBase4) &unit_y(); INLINE_LINMATH static const FLOATNAME(LVecBase4) &unit_z(); INLINE_LINMATH static const FLOATNAME(LVecBase4) &unit_w(); INLINE_LINMATH ~FLOATNAME(LVecBase4)(); INLINE_LINMATH FLOATTYPE operator [](int i) const; INLINE_LINMATH FLOATTYPE &operator [](int i); INLINE_LINMATH bool is_nan() const; INLINE_LINMATH FLOATTYPE get_cell(int i) const; INLINE_LINMATH FLOATTYPE get_x() const; INLINE_LINMATH FLOATTYPE get_y() const; INLINE_LINMATH FLOATTYPE get_z() const; INLINE_LINMATH FLOATTYPE get_w() const; INLINE_LINMATH void set_cell(int i, FLOATTYPE value); INLINE_LINMATH void set_x(FLOATTYPE value); INLINE_LINMATH void set_y(FLOATTYPE value); INLINE_LINMATH void set_z(FLOATTYPE value); INLINE_LINMATH void set_w(FLOATTYPE value); // These next functions add to an existing value. // i.e. foo.set_x(foo.get_x() + value) // These are useful to reduce overhead in scripting // languages: INLINE_LINMATH void add_to_cell(int i, FLOATTYPE value); INLINE_LINMATH void add_x(FLOATTYPE value); INLINE_LINMATH void add_y(FLOATTYPE value); INLINE_LINMATH void add_z(FLOATTYPE value); INLINE_LINMATH void add_w(FLOATTYPE value); INLINE_LINMATH const FLOATTYPE *get_data() const; INLINE_LINMATH int get_num_components() const; public: INLINE_LINMATH iterator begin(); INLINE_LINMATH iterator end(); INLINE_LINMATH const_iterator begin() const; INLINE_LINMATH const_iterator end() const; PUBLISHED: INLINE_LINMATH void fill(FLOATTYPE fill_value); INLINE_LINMATH void set(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w); INLINE_LINMATH FLOATTYPE dot(const FLOATNAME(LVecBase4) &other) const; INLINE_LINMATH bool operator < (const FLOATNAME(LVecBase4) &other) const; INLINE_LINMATH bool operator == (const FLOATNAME(LVecBase4) &other) const; INLINE_LINMATH bool operator != (const FLOATNAME(LVecBase4) &other) const; INLINE_LINMATH int compare_to(const FLOATNAME(LVecBase4) &other) const; INLINE_LINMATH int compare_to(const FLOATNAME(LVecBase4) &other, FLOATTYPE threshold) const; INLINE_LINMATH size_t get_hash() const; INLINE_LINMATH size_t get_hash(FLOATTYPE threshold) const; INLINE_LINMATH size_t add_hash(size_t hash) const; INLINE_LINMATH size_t add_hash(size_t hash, FLOATTYPE threshold) const; INLINE_LINMATH FLOATNAME(LVecBase4) operator - () const; INLINE_LINMATH FLOATNAME(LVecBase4) operator + (const FLOATNAME(LVecBase4) &other) const; INLINE_LINMATH FLOATNAME(LVecBase4) operator - (const FLOATNAME(LVecBase4) &other) const; INLINE_LINMATH FLOATNAME(LVecBase4) operator * (FLOATTYPE scalar) const; INLINE_LINMATH FLOATNAME(LVecBase4) operator / (FLOATTYPE scalar) const; INLINE_LINMATH void operator += (const FLOATNAME(LVecBase4) &other); INLINE_LINMATH void operator -= (const FLOATNAME(LVecBase4) &other); INLINE_LINMATH void operator *= (FLOATTYPE scalar); INLINE_LINMATH void operator /= (FLOATTYPE scalar); INLINE_LINMATH bool almost_equal(const FLOATNAME(LVecBase4) &other, FLOATTYPE threshold) const; INLINE_LINMATH bool almost_equal(const FLOATNAME(LVecBase4) &other) const; INLINE_LINMATH void output(ostream &out) const; public: INLINE_LINMATH void generate_hash(ChecksumHashGenerator &hashgen) const; INLINE_LINMATH void generate_hash(ChecksumHashGenerator &hashgen, FLOATTYPE threshold) const; public: union { FLOATTYPE data[4]; struct {FLOATTYPE _0, _1, _2, _3;} v; } _v; private: static const FLOATNAME(LVecBase4) _zero; static const FLOATNAME(LVecBase4) _unit_x; static const FLOATNAME(LVecBase4) _unit_y; static const FLOATNAME(LVecBase4) _unit_z; static const FLOATNAME(LVecBase4) _unit_w; public: INLINE_LINMATH void write_datagram(Datagram &destination) const; INLINE_LINMATH void read_datagram(DatagramIterator &source); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type(); private: static TypeHandle _type_handle; }; INLINE_LINMATH ostream &operator << (ostream &out, const FLOATNAME(LVecBase4) &vec) { vec.output(out); return out; } #include "lvecBase4_src.I"