/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file physxBoxController.h * @author enn0x * @date 2009-09-24 */ #ifndef PHYSXBOXCONTROLLER_H #define PHYSXBOXCONTROLLER_H #include "pandabase.h" #include "luse.h" #include "physxController.h" #include "physx_includes.h" /** * Box character controller. */ class EXPCL_PANDAPHYSX PhysxBoxController : public PhysxController { PUBLISHED: INLINE PhysxBoxController(); INLINE ~PhysxBoxController(); void set_extents(const LVector3f &extents); LVector3f get_extents() const; public: INLINE NxController *ptr() const { return (NxController *)_ptr; }; void link(NxController *controllerPtr); void unlink(); private: NxBoxController *_ptr; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PhysxController::init_type(); register_type(_type_handle, "PhysxBoxController", PhysxController::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() { init_type(); return get_class_type(); } private: static TypeHandle _type_handle; }; #include "physxBoxController.I" #endif // PHYSXBOXCONTROLLER_H