// Filename: linearRandomForce.h // Created by: charles (19Jun00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef LINEARRANDOMFORCE_H #define LINEARRANDOMFORCE_H #include #include #include "linearForce.h" //////////////////////////////////////////////////////////////////// // Class : LinearRandomForce // Description : Pure virtual, parent to noiseForce and jitterForce //////////////////////////////////////////////////////////////////// class EXPCL_PANDAPHYSICS LinearRandomForce : public LinearForce { PUBLISHED: virtual ~LinearRandomForce(); virtual void output(ostream &out) const; virtual void write(ostream &out, unsigned int indent=0) const; protected: static float bounded_rand(); static LVector3f random_unit_vector(); LinearRandomForce(float a = 1.0f, bool m = false); LinearRandomForce(const LinearRandomForce ©); virtual LVector3f get_child_vector(const PhysicsObject *po) = 0; virtual LinearForce *make_copy() = 0; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { LinearForce::init_type(); register_type(_type_handle, "LinearRandomForce", LinearForce::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "linearRandomForce.I" #endif // LINEARRANDOMFORCE_H