// Filename: cullBinStateSorted.h // Created by: drose (22Mar05) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef CULLBINSTATESORTED_H #define CULLBINSTATESORTED_H #include "pandabase.h" #include "cullBin.h" #include "cullableObject.h" #include "geom.h" #include "transformState.h" #include "renderState.h" #include "pointerTo.h" //////////////////////////////////////////////////////////////////// // Class : CullBinStateSorted // Description : A specific kind of CullBin that sorts geometry to // collect items of the same state together, so that // minimal state changes are required on the GSG to // render them. // // This also sorts objects front-to-back within a // particular state, to take advantage of hierarchical // Z-buffer algorithms which can early-out when an // object appears behind another one. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_CULL CullBinStateSorted : public CullBin { public: INLINE CullBinStateSorted(const string &name, GraphicsStateGuardianBase *gsg, const PStatCollector &draw_region_pcollector); virtual ~CullBinStateSorted(); static CullBin *make_bin(const string &name, GraphicsStateGuardianBase *gsg, const PStatCollector &draw_region_pcollector); virtual void add_object(CullableObject *object, Thread *current_thread); virtual void finish_cull(SceneSetup *scene_setup, Thread *current_thread); virtual void draw(bool force, Thread *current_thread); protected: virtual void fill_result_graph(ResultGraphBuilder &builder); private: class ObjectData { public: INLINE ObjectData(CullableObject *object); INLINE bool operator < (const ObjectData &other) const; CullableObject *_object; }; typedef pvector Objects; Objects _objects; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CullBin::init_type(); register_type(_type_handle, "CullBinStateSorted", CullBin::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "cullBinStateSorted.I" #endif