// Filename: linearControlForce.cxx // Created by: Dave Schuyler (2006) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #include "datagram.h" #include "datagramIterator.h" #include "bamReader.h" #include "bamWriter.h" #include "linearControlForce.h" TypeHandle LinearControlForce::_type_handle; //////////////////////////////////////////////////////////////////// // Function : LinearControlForce // Access : Public // Description : Vector Constructor //////////////////////////////////////////////////////////////////// LinearControlForce:: LinearControlForce(const PhysicsObject *po, float a, bool mass) : LinearForce(a, mass), _physics_object(po), _fvec(0.0f, 0.0f, 0.0f) { } //////////////////////////////////////////////////////////////////// // Function : LinearControlForce // Access : Public // Description : Copy Constructor //////////////////////////////////////////////////////////////////// LinearControlForce:: LinearControlForce(const LinearControlForce ©) : LinearForce(copy) { _physics_object = copy._physics_object; _fvec = copy._fvec; } //////////////////////////////////////////////////////////////////// // Function : LinearControlForce // Access : Public // Description : Destructor //////////////////////////////////////////////////////////////////// LinearControlForce:: ~LinearControlForce() { } //////////////////////////////////////////////////////////////////// // Function : make_copy // Access : Public, virtual // Description : copier //////////////////////////////////////////////////////////////////// LinearForce *LinearControlForce:: make_copy() { return new LinearControlForce(*this); } //////////////////////////////////////////////////////////////////// // Function : get_child_vector // Access : Public // Description : vector access //////////////////////////////////////////////////////////////////// LVector3f LinearControlForce:: get_child_vector(const PhysicsObject *po) { if (_physics_object != 0 && po == _physics_object) { return _fvec; } else { return LVector3f::zero(); } } //////////////////////////////////////////////////////////////////// // Function : output // Access : Public // Description : Write a string representation of this instance to // . //////////////////////////////////////////////////////////////////// void LinearControlForce:: output(ostream &out) const { #ifndef NDEBUG //[ out<<"LinearControlForce"; #endif //] NDEBUG } //////////////////////////////////////////////////////////////////// // Function : write // Access : Public // Description : Write a string representation of this instance to // . //////////////////////////////////////////////////////////////////// void LinearControlForce:: write(ostream &out, unsigned int indent) const { #ifndef NDEBUG //[ out.width(indent); out<<""; out<<"LinearControlForce:\n"; out.width(indent+2); out<<""; out<<"_fvec "<<_fvec<<"\n"; out.width(indent+2); out<<""; out<<"_physics_object "<<_physics_object<<"\n"; LinearForce::write(out, indent+2); #endif //] NDEBUG }