// Filename: tinyWinGraphicsPipe.h // Created by: drose (06May08) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef TINYWINGRAPHICSPIPE_H #define TINYWINGRAPHICSPIPE_H #include "pandabase.h" #ifdef WIN32 #include "winGraphicsPipe.h" #include "tinyGraphicsStateGuardian.h" //////////////////////////////////////////////////////////////////// // Class : TinyWinGraphicsPipe // Description : This graphics pipe represents the interface for // creating TinyGL graphics windows on a Windows-based // client. //////////////////////////////////////////////////////////////////// class EXPCL_TINYDISPLAY TinyWinGraphicsPipe : public WinGraphicsPipe { public: TinyWinGraphicsPipe(); virtual ~TinyWinGraphicsPipe(); virtual string get_interface_name() const; static PT(GraphicsPipe) pipe_constructor(); protected: virtual PT(GraphicsOutput) make_output(const string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsStateGuardian *gsg, GraphicsOutput *host, int retry, bool &precertify); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { WinGraphicsPipe::init_type(); register_type(_type_handle, "TinyWinGraphicsPipe", WinGraphicsPipe::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "tinyWinGraphicsPipe.I" #endif // WIN32 #endif