/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file tinyWinGraphicsPipe.h * @author drose * @date 2008-05-06 */ #ifndef TINYWINGRAPHICSPIPE_H #define TINYWINGRAPHICSPIPE_H #include "pandabase.h" #ifdef WIN32 #include "winGraphicsPipe.h" #include "tinyGraphicsStateGuardian.h" /** * This graphics pipe represents the interface for creating TinyPanda graphics * windows on a Windows-based client. */ class EXPCL_TINYDISPLAY TinyWinGraphicsPipe : public WinGraphicsPipe { public: TinyWinGraphicsPipe(); virtual ~TinyWinGraphicsPipe(); virtual string get_interface_name() const; static PT(GraphicsPipe) pipe_constructor(); protected: virtual PT(GraphicsOutput) make_output(const string &name, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsEngine *engine, GraphicsStateGuardian *gsg, GraphicsOutput *host, int retry, bool &precertify); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { WinGraphicsPipe::init_type(); register_type(_type_handle, "TinyWinGraphicsPipe", WinGraphicsPipe::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "tinyWinGraphicsPipe.I" #endif // WIN32 #endif