// Filename: vec4DataTransition.h // Created by: jason (03Aug00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef VEC4DATATRANSITION_H #define VEC4DATATRANSITION_H #include #include "vectorDataTransition.h" #include // We need to define this temporary macro so we can pass a parameter // containing a comma through the macro. #define VECTORDATATRANSITION_LPOINT4F VectorDataTransition EXPORT_TEMPLATE_CLASS(EXPCL_PANDA, EXPTP_PANDA, VECTORDATATRANSITION_LPOINT4F); //////////////////////////////////////////////////////////////////// // Class : Vec4DataTransition // Description : A VectorDataTransition templated on LPoint4f. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA Vec4DataTransition : public VectorDataTransition { public: INLINE Vec4DataTransition(const LPoint4f &value = LPoint4f(0.0, 0.0, 0.0, 0.0)); virtual NodeTransition *make_copy() const; public: virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} static TypeHandle get_class_type() { return _type_handle; } static void init_type() { VectorDataTransition::init_type(); register_type(_type_handle, "Vec4DataTransition", VectorDataTransition::get_class_type()); } private: static TypeHandle _type_handle; }; #include "vec4DataTransition.I" // Tell GCC that we'll take care of the instantiation explicitly here. #ifdef __GNUC__ #pragma interface #endif #endif